clive rosfield

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

11

On Block

-4

On Hit

+3

On CH

+8

Special Properties

Elbow

Notes

  • Elbow
  • Enter PHX -1 +6 +11 r23 with F or 4 on hit or block

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 26~27

Damage

11, 19

On Block

-13

On Hit

+9

On CH

+21a

Name

Wild Steel

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-14~-13

On Hit

+53a

Name

Echo Breaker

Special Properties

Weapon

Notes

  • Weapon

Command

ws3

Hit Levels

Mid

Mid

Startup Frames

20~21 28~41

Damage

20, 15(20)

On Block

-8

On Hit

+21a (+11a)

Name

Fame Wolf

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Power up in Heat: 20 damage and +20a(+10a) on hit
  • Jail from 1st attack

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-5

On Hit

+6

Name

Sabaton Smash

Notes

  • Enter PHX -5 +6 r23 with F or 4 on hit or block

GAR Moves

Command

GAR.1

Hit Levels

Mid

Startup Frames

15~17

Damage

18

On Block

-12~-10

On Hit

+17a

Name

Griffin Hunter

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 Low crush 1~23 fs24~26

Command

GAR.2

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-15

On Hit

-13

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2 Low crush 1~49

Command

GAR.2, 2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

18~19, 26~27 3~4

Damage

20, 6, 25

On Block

-17

On Hit

+13d (-4d)

Special Properties

Tornado Move
Weapon
Low Crush
Floating State

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit Low crush 1~26 fs27~29

Command

GAR.3

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-3

On Hit

+21a (-4a)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29 Low crush 1~29 fs30~32

Command

GAR.4

Hit Levels

High

Startup Frames

10

Damage

10

On Block

-4

On Hit

+2

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34

PHX Moves

Command

PHX.1

Hit Levels

Mid (hits grounded)

Mid

Throw

Startup Frames

21

Damage

16, 15, 10

On Block

-14

On Hit

+0d

Name

Heatwave

Special Properties

Power Crush

Notes

  • Transition to attack throw on front standing hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
  • +4d on side or BT hit Power crush 7~20

Command

PHX.2

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-7

On Hit

+4

On CH

+35d (+27)

Name

Shift Strike

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 7 Chip Damage on block
  • 5 Chip Damage on block in heat

Command

PHX.2, 1

Hit Levels

Mid

Startup Frames

15, 25~26

Damage

12, 23

On Block

-12

On Hit

+24a (+9)

Name

Rising Flame

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • On hit regain recoverable health
  • Combo from 1st hit with 4f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

PHX.2, 2

Hit Levels

Mid

Throw

Startup Frames

15, 20

Damage

12, 8, 18

On Block

-13

On Hit

+5d / +5a (-4)

Name

Steel Slash

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Transition to attack throw on hit
  • Cancel throw transition with B
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.40 on hit without throw
  • Increases ZAN gauge by 0.10 on block without throw
  • Side switch on hit

Command

PHX.2, H.1+2

Hit Levels

Mid

Startup Frames

15, 23~24

Damage

12, 32

On Block

+4

On Hit

+25a(-1a)

Name

Twin Flames

Notes

  • Combo from 1st hit
  • 9 Chip Damage on block

Command

PHX.3

Hit Levels

Low (hits grounded)

Startup Frames

21

Damage

8

On Block

-26

On Hit

-3c

Notes

  • Stagger on block

Command

PHX.3, 2

Hit Levels

Low (hits grounded)

Mid

Startup Frames

21, 30 29~34

Damage

8, 18, 20(36)

On Hit

+39a (+29)

Name

Vanagandr

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Power up in Heat
  • Available only as combo from 1st hit
  • 30 (38 in heat) damage in total for the full string with scaling

Command

PHX.3, 1+2

Hit Levels

Low (hits grounded)

Mid (hits grounded)

Startup Frames

21, 27~28 23~24

Damage

8, 10, 18

On Hit

+6d (-29)

Name

Dark Surge

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Available only as combo from 1st hit
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24?? on block (? + ?)
  • 30 damage in total for the full string with scaling
  • Only deals recoverable damage ,Low crush 41~54 fs55~57

Command

PHX.4

Hit Levels

Low (hits grounded)

Startup Frames

15~16

Damage

15

On Block

-13

On Hit

-1

On CH

+13

Name

Firestarter

Special Properties

High Crush

Notes

  • High crush 6~

Command

PHX.1+2

Hit Levels

Mid

Mid

Startup Frames

23~24 19~20

Damage

10, 23

On Block

-7

On Hit

+9a (+0)

Name

Scarlet Cyclone

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Balcony Break
  • Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health

Command

PHX.3+4

Hit Levels

Mid

Startup Frames

28~29

Damage

20

On Block

+7

On Hit

+18a (+8)

Name

Bolt Boot

Special Properties

Homing Attack
Balcony Break
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in Heat Low crush 18~39 fs40~42

Command

PHX.H.2+3

Hit Levels

Mid

Startup Frames

15~16

Damage

42

On Block

+8

On Hit

+0

Name

Dancing Steel

Special Properties

Floor Break

Notes

  • Floor Break
  • Increases ZAN gauge by 1.12? on hit
  • Increases ZAN gauge by 0.62? on block
  • Transition to throw on hit
  • Opponent recovers in FDFA state
  • Only deals recoverable damage
  • 9 Chip Damage on block

WOL Moves

Command

WOL.1

Hit Levels

Mid (Special)

Startup Frames

18~27

Damage

23

On Block

-20~-11

On Hit

+8~+17

Name

Dia

Special Properties

Weapon

Notes

  • Weapon
  • Transition to r22? PHX on hit

Command

WOL.2

Hit Levels

Mid (Special)

Throw

Startup Frames

25~40

Damage

30, 70

On Block

-38~-23

On Hit

+14d (-44) / +0d

Name

<div class="dotlist"> * Impulse * Follow Up Flare </div>

Special Properties

Weapon

Notes

  • Weapon
  • Transition to attack throw on airborne hit
  • 56 damage in total with attack throw and scaling

Command

WOL.3

Hit Levels

Mid (hits grounded)

Startup Frames

27~28

Damage

20

On Block

-15~-14

On Hit

+61a (+45)

Name

Radiant Backflip

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado ,Low crush 1~52 fs53~55

Command

WOL.4

Name

Phoenix Shift

Notes

  • Actionable after 15f