clive rosfield

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O. Power crush 7~16

Command

H.u+1+2

Hit Levels

Mid

Mid

Startup Frames

19~20,20~21

Damage

18, 21

On Block

-12

On Hit

+3c

Notes

  • Consumes heat
  • Enter PHX -1 +14 with F or 4 on hit or block
  • 13 Chip damage on block

Command

H.u+1+2, 1

Hit Levels

Mid

Mid

Mid

Startup Frames

19~20,20~21, 25~26,20~21

Damage

18, 21, 17, 22

On Block

-8

On Hit

+14a(+4a)

Name

Blazing Rush

Special Properties

Balcony Break

Notes

  • Balcony Break
  • 14 Chip Damage on block
  • Same move as (df+1,H.1),1?

Command

H.u+1+2, 2

Hit Levels

Mid

Mid

High

Startup Frames

19~20,20~21, 23~24,12~13

Damage

18, 21, 10, 12

On Block

-9

On Hit

+8

Notes

  • 7 Chip Damage on block
  • Same move as (df+1,H.1),2?

Command

H.u+1+2, 2, 1

Hit Levels

Mid

Mid

High

Mid

Startup Frames

19~20,20~21, 23~24,12~13, 20~21,11~12

Damage

18, 21, 10, 12, 10, 16

On Block

-8

On Hit

+15a(-2a)

Name

Blazing Eruption

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Combo from 3rd hit
  • 9 Chip Damage on block
  • Same move as (df+1,H.1,2),1?

Command

H.2+3

Hit Levels

Mid

Throw

Mid

Mid

Mid

Mid

Mid

Mid

Startup Frames

18

Damage

55

On Block

+8

On Hit

-10

Name

Infernal Flames of Rebirth

Special Properties

Heat Smash
Balcony Break
Wall Crush
Low Crush

Notes

  • Heat Smash
  • Balcony Break
  • Wall Crush +10g on block
  • Transition to attack throw on 1st hit
  • Regain recoverable health on hit
  • 45 damage Balcony Break on 1st whiff
  • 19 Chip Damage on block <div class="plainlist">
  • Low crush 23?
  • fs?</div>

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0d

Name

Hellfire

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 18~19

Damage

5, 13

On Block

-3

On Hit

+6

Name

Double Blow

Notes

  • Jail from 1st attack
  • Combo from 1st hit
  • Enter PHX -3 +6 r23 with F or 4 on hit or block

Command

1, 2

Hit Levels

High

Startup Frames

10, 21~22

Damage

5, 20

On Block

-14

On Hit

+22a (+17)

Name

Finishing Steel

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Increases ZAN gauge by 0.30 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
  • +11d on BT hit

Command

1, f+2

Hit Levels

High

Startup Frames

10, 25~26

Damage

5, 22

On Block

+1

On Hit

+13g

Name

Rapid Assault

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH
  • Input can be delayed 2f
  • 6 Chip damage on block
  • 9 Chip damage on block in heat
  • +20a (+11) on BT hit

Command

2

Hit Levels

High

Startup Frames

12

Damage

11

On Block

+0

On Hit

+7

Special Properties

Weapon

Notes

  • Weapon

Command

2, 1

Hit Levels

High

Startup Frames

12, 17~18

Damage

11, 20

On Block

-13

On Hit

+8a (-1)

Name

Magic Burst

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Jail from 1st attack
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

Command

2, 2

Hit Levels

High

Startup Frames

12, 23

Damage

11, 9

On Block

-8

On Hit

-1

Special Properties

Weapon

Notes

  • Balcony Break (airborne)
  • Weapon
  • Combo from 1st hit
  • Enter PHX -1 +6 r25 with F or 4 on hit or block

Command

2, 2, 1

Hit Levels

High

Startup Frames

12, 23, 17~18

Damage

11, 9, 18

On Block

-13

On Hit

+8a (-1)

On CH

+28d(+20d)

Name

Assault Burst

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 10f? delay
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

Command

2, 2, 2

Hit Levels

High

Mid

Startup Frames

12, 23, 27~28 31~32

Damage

11, 9, 15, 20 (24)

On Block

-9

On Hit

+21a (+4)

Name

Gleipnir-Cutter

Special Properties

Tornado Move
Balcony Break
Weapon

Notes

  • Tornado
  • Balcony Break
  • Weapon
  • Power up in Heat (24 damage)
  • Input can be delayed 6f?
  • Transition to PHX on hit only
  • Cancel PHX transition with B

Command

2, 2, 1+2

Hit Levels

High

Mid (hits grounded)

Startup Frames

12, 23, 27~28 23~24

Damage

11, 9, 10, 18

On Block

-13c

On Hit

+1a

Name

Gungnir Dance

Special Properties

Balcony Break
Spike
Weapon
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
  • Increases ZAN gauge by 0.40 on hit if only the final hit connects
  • Increases ZAN gauge by 0.14 on block if only the final hit connects
  • Only deals recoverable damage
  • -4d on BT hit <div class="plainlist">
  • ,Low crush 41~54
  • fs55~57</div>

Command

3

Hit Levels

Mid

Startup Frames

16

Damage

16

On Block

-13

On Hit

-2

Command

3, 2

Hit Levels

Mid

Mid

Startup Frames

16, 23~24 29~41

Damage

16, 15, 15

On Block

-12~+0

On Hit

+22a (+12)

Name

Fine Hound

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH
  • Jail from 2nd block
  • 3rd hit never combos on standing hit
  • 3rd hit available only on hit or block
  • Interrupt with i4 from 1st block
  • +23a (+13) on BT hit
  • Power up in Heat

Command

3, 3

Hit Levels

Mid

Startup Frames

16, 30~32

Damage

16, 20

On Block

-18~-16

On Hit

+12a (-5)

On CH

+36a (+26)

Name

Bright Wing

Special Properties

Tornado Move
Balcony Break
Floating State

Notes

  • Tornado
  • Balcony Break
  • Input can be delayed 1f ,fs31~

Command

4

Hit Levels

Mid

Startup Frames

12

Damage

8

On Block

-10

On Hit

+1

Command

4, 2

Hit Levels

Mid

Startup Frames

12, 20~21

Damage

8, 17

On Block

-11

On Hit

+3

Name

Mercenary Cut

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit
  • Input can be delayed 3f

Command

4, 4

Hit Levels

Mid

Startup Frames

12, 25

Damage

8, 13

On Block

-8

On Hit

+0

Name

Roundabout

Notes

  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block

Command

1+2

Hit Levels

Mid

Startup Frames

13

Damage

24

On Block

-9

On Hit

+2

Name

Flame Bash

Special Properties

Heat Engager
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35d)
  • Balcony Break (airborne)
  • Weapon
  • On hit regain recoverable health

Command

1+4

Hit Levels

Mid

Startup Frames

22

Damage

10-80

On Block

-15

On Hit

+9a (ZAN1)

Name

<div class="dotlist"> * Arm of Darkness (ZAN1) * Zantetsuken (ZAN2-4) * Ultimate Zantetsuken (ZAN5) </div>

Special Properties

Weapon

Notes

  • Removes Recoverable Health (ZAN5 only)
  • Weapon
  • Increases ZAN gauge by 0.20 on ZAN1 hit
  • Increases ZAN gauge by 0.10 on ZAN1 block
  • Transitions to attack throw on hit with ZAN2-5
  • Resets ZAN gauge on hit with ZAN2-5
  • Damage increases with ZAN gauge level:
  • ZAN1: 10
  • ZAN2: 45
  • ZAN3: 55
  • ZAN4: 65
  • ZAN5: 80

Command

3+4

Name

Wings of Light

Special Properties

Floating State
Parry State

Notes

  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df &lt;div class=&quot;plainlist&quot;&gt;
  • fs5~
  • Parry state 9~&lt;/div&gt;

Command

3+4, P

Hit Levels

Mid (hits grounded)

Startup Frames

27~28

Damage

20

On Hit

+61a (+45)

Name

Radiant Counter

Special Properties

Tornado Move
Floating State

Notes

  • Tornado &lt;div class=&quot;plainlist&quot;&gt;
  • ,is1~27
  • fs28~70&lt;/div&gt;

Command

f+2

Hit Levels

Mid

Startup Frames

15

Damage

10

On Block

-12

On Hit

-4

Special Properties

Weapon

Notes

  • Weapon

Command

f+2, 1

Hit Levels

Mid

Startup Frames

15, 21~22

Damage

10, 13

On Block

+1

On Hit

+20g

Name

Firewheel

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit

Command

f+2, 2

Hit Levels

Mid

Startup Frames

15, 17~18

Damage

10, 7

On Block

-8

On Hit

+3

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st CH
  • Jail from 1st block
  • Enter PHX -5 +6 r30 with F or 4 on hit or block

Command

f+2, 2, 2

Hit Levels

Mid

Startup Frames

15, 17~18, 27~228

Damage

10, 7, 20

On Block

-13

On Hit

+9a

Name

Burning Chain

Special Properties

Heat Engager
Balcony Break
Spike
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +67a {+50)
  • Balcony Break
  • Spike
  • Weapon
  • Combo from 1st CH
  • Interrupt with i8 from 2nd block

Command

f+2, 2, H.1

Hit Levels

Mid

Startup Frames

15, 17~18, 26~27

Damage

10, 7, 25

On Block

+2

On Hit

+40d(-18d)

Name

Lethal Ignition

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Consumes heat
  • 7 Chip damage on block

Command

f+2, 2, H.1*

Hit Levels

Mid

Startup Frames

15, 17~18, 42~43

Damage

10, 7, 30

On Block

+13

On Hit

+52a

Name

Lethal Ignition (Hold)

Notes

  • Guard Break
  • Consumes heat

Command

f+3

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

15

On Block

-14

On Hit

+37a

Name

Knight's Gambit

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • 3 Chip Damage on block
  • 5 Chip Damage on block in heat &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~24
  • fs25~27&lt;/div&gt;

Command

f+4

Name

Phoenix Shift

Notes

  • Actionable after 15f

Command

f+1+2

Hit Levels

Mid

Mid

Startup Frames

16~17 19

Damage

10, 18

On Block

-8

On Hit

+20a (+10)

Name

Prominence

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +45a (+35)
  • Balcony Break
  • Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat

Command

df+1

Hit Levels

Mid

Startup Frames

14~15

Damage

10

On Block

-3

On Hit

+4

Name

Mid Check

Command

df+1, 2

Hit Levels

Mid

Startup Frames

14~15, 23

Damage

10, 13

On Block

-16

On Hit

-8

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Combo from 1st hit
  • Enter PHX +6 +14 r21 with F or 4 on hit or block

Command

df+1, 2, 1

Hit Levels

Mid

Startup Frames

14~15, 23, 26~27

Damage

10, 13, 15

On Block

-15

On Hit

+32a (+11)

Name

Outlaw Burst

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

Command

df+1, 4

Hit Levels

Mid

Startup Frames

14~15, 20~21

Damage

10, 12

On Block

-10

On Hit

+1

Special Properties

Knee

Notes

  • Knee
  • Combo from 1st hit

Command

df+1, 4, 3

Hit Levels

Mid

Startup Frames

14~15, 20~21, 27~28

Damage

10, 12, 20

On Block

-18~-16

On Hit

+12a (-5)

On CH

+36a (+26)

Name

Outlaw Wing

Special Properties

Tornado Move
Balcony Break
Floating State

Notes

  • Tornado
  • Balcony Break
  • Move can be delayed by 9f ,fs28~

Command

df+1, H.1

Hit Levels

Mid

Mid

Startup Frames

14~15, 22~23,20~21

Damage

10, 13, 15

On Block

-12

On Hit

+3c

Notes

  • Combo from 1st hit
  • Consumes heat
  • Enter PHX -1 +14 with F or 4 on hit or block
  • 9 Chip damage on block

Command

df+1, H.1, 1

Hit Levels

Mid

Mid

Mid

Startup Frames

14~15, 22~23,20~21, 25~26,20~21

Damage

10, 13, 15, 17, 22

On Block

-8

On Hit

+14a(+4a)

Name

Crimson Rush

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd CH
  • 14 Chip Damage on block

Command

df+1, H.1, 2

Hit Levels

Mid

Mid

High

Startup Frames

14~15, 22~23,20~21, 23~24,12~13

Damage

10, 13, 15, 10, 12

On Block

-9

On Hit

+8

Notes

  • 7 Chip Damage on block

Command

df+1, H.1, 2, 1

Hit Levels

Mid

Mid

High

Mid

Startup Frames

14~15, 22~23,20~21, 23~24,12~13, 20~21,11~12

Damage

10, 13, 15, 10, 12, 10, 16

On Block

-8

On Hit

+15a(-2a)

Name

Crimson Eruption

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Combo from 5th hit
  • 9 Chip Damage on block

Command

df+2

Hit Levels

Mid

Mid

Startup Frames

15~16 26~27

Damage

5, 10

On Block

-13

On Hit

+30a (+20)

Name

Wyrm Killer

Special Properties

Weapon

Notes

  • Weapon
  • 2nd hit available only on hit or block

Command

df+2, 2

Hit Levels

Mid

Mid

Startup Frames

15~16 26~27, 18~19

Damage

5, 10, 20

On Hit

+5a (-2)

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • Available only as combo from 2nd hit
  • Available on standing hit only ,Low crush 9~

Command

df+2, 2, 2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16 26~27, 18~19, 26~27 3~4

Damage

5, 10, 20, 6, 25

On Hit

+60a (+44)

Name

Aerial Combination

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Available only as combo from 3rd hit
  • Available on standing hit only

Command

df+3

Hit Levels

Low (hits grounded)

Startup Frames

29~30

Damage

20

On Block

-26

On Hit

+3c

Special Properties

Homing Attack
High Crush

Notes

  • Homing High crush 6~65

Command

df+3, 1

Hit Levels

Low (hits grounded)

Mid (hits grounded)

Startup Frames

29~30, 27~29 3~10

Damage

20, 18, 20

On Hit

+3c

Name

Hydro Blast

Notes

  • Available only as combo from 1st hit
  • 38 damage in total for the full string with scaling
  • Input 1 during the 1st hit animation on frames 25~28 to add +4 damage

Command

df+4

Hit Levels

Mid

Startup Frames

14

Damage

13

On Block

-9

On Hit

+5

Name

Door Knocker

Command

d+1

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

14

On Block

-13

On Hit

+2

Name

Scorching Sweep

Special Properties

High Crush

Notes

  • High crush 6~

Command

d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Name

Crouch Straight

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Shin Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

23

On Block

-6

On Hit

+9a (-8)

On CH

+63a (+47)

Name

Pile Driver

Special Properties

Tornado Move
Balcony Break
Weapon

Notes

  • Tornado
  • Balcony Break
  • Weapon
  • 6 Chip Damage on block
  • 9 Chip Damage on block in heat

Command

db+1

Hit Levels

High

Startup Frames

17~18

Damage

10

On Block

-8

On Hit

+4

On CH

+12a

Special Properties

Homing Attack

Notes

  • Homing

Command

db+1, 1

Hit Levels

High

Mid

Startup Frames

17~18, 21~22 18~19

Damage

10, 7, 20

On Hit

+31d (+10d)

Name

Tidal Surge

Special Properties

Tornado Move
Homing Attack
Balcony Break

Notes

  • Tornado
  • Homing
  • Balcony Break
  • Available only as combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage

Command

db+2

Hit Levels

Mid

Startup Frames

17~18

Damage

10

On Block

-12

On Hit

-1

Special Properties

Weapon

Notes

  • Weapon

Command

db+2, 1

Hit Levels

Mid

Startup Frames

17~18, 25~26

Damage

10, 23

On Block

-13

On Hit

+27a (+12a)

Name

Ice Spikes

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit

Command

db+2, 1*

Hit Levels

Mid

Startup Frames

17~18, 40~41

Damage

10, 27

On Block

-3

On Hit

+27a (+12a)

Name

Ice Spikes (Hold)

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • 10 Chip damage on block
  • 12 Chip damage on block in heat

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

19~20

Damage

20

On Block

-18

On Hit

+4c

On CH

+67a (+51a)

Name

Cold Cyclone

Special Properties

Homing Attack

Notes

  • Homing

Command

db+1+2

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

17~18 23

Damage

12, 10

On Block

-11

On Hit

-2c

Special Properties

Weapon

Notes

  • Weapon
  • 3,3 Chip damage on block
  • 5,4 Chip damage on block in heat

Command

db+1+2, 1

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

17~18 23, 22~23

Damage

12, 10, 20

On Block

-13

On Hit

+24a (+9a)

Name

Gouge

Special Properties

Weapon

Notes

  • Balcony Break (BT)
  • Weapon
  • Combo from 2nd CH
  • Transition to +41a (+23) GAR on airborne hit
  • Cancel GAR transition with B
  • 6 Chip damage on block
  • 8 Chip damage on block in heat

Command

b+1

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-13

On Hit

+10g

On CH

+57a

Name

Blue Bolt

Special Properties

Homing Attack
Balcony Break
Weapon

Notes

  • Homing
  • Balcony Break
  • Weapon

Command

b+2

Hit Levels

High

Startup Frames

20~21

Damage

20

On Block

-4

On Hit

+9

Name

Executioner

Special Properties

Balcony Break
Weapon

Notes

  • Strong Aerial Tailspin
  • Balcony Break
  • Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit

Command

b+3

Name

Precision Dodge

Special Properties

Parry State

Notes

  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves Parry state 5~Parry state 13

Command

b+3, P

Special Properties

Notes

  • Earliest cancel to parry attacks r23 ,is1~16

Command

b+3, P, 2

Hit Levels

Mid

Startup Frames

20~21

Damage

35

On Block

+3

On Hit

+16a (+6a)

Name

Precision Counter

Special Properties

Balcony Break
Weapon
Floating State

Notes

  • Reversal Break
  • Balcony Break
  • Weapon ,is1~9 fs10~20

Command

b+3, P, 1+2

Hit Levels

Mid

Throw

Startup Frames

20~21

Damage

35

On Block

-13

On Hit

+5d

Name

Dash of Steel

Special Properties

Weapon

Notes

  • Reversal Break
  • Weapon
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.10 on block
  • Transition to attack throw on hit
  • Side switch on hit ,is1~20

Command

b+4

Hit Levels

Mid (hits grounded)

Startup Frames

18~19

Damage

20

On Block

-9

On Hit

+16g

On CH

+25a (+19a)

Name

Mercenary Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit

Command

b+1+2

Hit Levels

Mid

Startup Frames

24~25

Damage

25

On Block

-14~-13

On Hit

+20a (+10a)

Name

<div class="dotlist"> * Windup * Windup Counter </div>

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Reversal Break (after attack absorb)
  • 39 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 on block if an attack is absorbed
  • 14 Chip Damage on block after absorbing an attack in power crush state
  • 17 Chip Damage on block while in heat after absorbing an attack in power crush state Power crush 7~23

Command

1+2+3+4

Name

<div class="dotlist"> * Ki Charge * Supercharger </div>

Notes

  • Can't block for 5 seconds
  • CH state for 5 seconds

Command

b, B+1+4

Hit Levels

Startup Frames

80~81

Damage

40

On Hit

+56a

Name

Pulvervize

Notes

  • Hitstop on frame 80 for 20f?

Command

f, F+2

Hit Levels

Mid (hits grounded)

Startup Frames

21~22

Damage

21

On Block

-7

On Hit

+6c

On CH

+38a

Name

Soul Cleave

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage

Command

uf

Name

Updraft

Special Properties

Low Crush

Notes

  • Low crush 9~43

Command

f, f, F+2

Hit Levels

Mid

Startup Frames

24~26

Damage

20

On Block

+2

On Hit

+31d (+10)

Name

Lunge

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
  • 4 Chip Damage on block
  • 7 Chip Damage on block in heat

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

11

On Block

-4

On Hit

+3

On CH

+8

Special Properties

Elbow

Notes

  • Elbow
  • Enter PHX -1 +6 +11 r23 with F or 4 on hit or block

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 26~27

Damage

11, 19

On Block

-13

On Hit

+9

On CH

+21a

Name

Wild Steel

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-14~-13

On Hit

+53a

Name

Echo Breaker

Special Properties

Weapon

Notes

  • Weapon

Command

ws3

Hit Levels

Mid

Mid

Startup Frames

20~21 28~41

Damage

20, 15(20)

On Block

-8

On Hit

+21a (+11a)

Name

Fame Wolf

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Power up in Heat: 20 damage and +20a(+10a) on hit
  • Jail from 1st attack

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-5

On Hit

+6

Name

Sabaton Smash

Notes

  • Enter PHX -5 +6 r23 with F or 4 on hit or block

Command

SS.2

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

12

On Block

-9

On Hit

-2

Special Properties

Weapon

Notes

  • Weapon
  • Side step takes 9f, effective startup i26

Command

SS.2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

17~18, 22~23

Damage

12, 23

On Block

-15

On Hit

+35d (-23d)

Name

Slash Burst

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +45a (+35a)
  • Balcony Break
  • Weapon
  • Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

Command

SS.1+2

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

+2

On Hit

+49a

Name

Stone Smite

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Side step takes 9f, effective startup i34~35

Command

FC.df+2

Hit Levels

Low (hits grounded)

Startup Frames

19~20

Damage

18

On Block

-12

On Hit

+3c

Name

Swift Edge

Special Properties

Weapon
High Crush

Notes

  • Weapon High crush 1~20

Command

GAR.1

Hit Levels

Mid

Startup Frames

15~17

Damage

18

On Block

-12~-10

On Hit

+17a

Name

Griffin Hunter

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 Low crush 1~23 fs24~26

Command

GAR.2

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-15

On Hit

-13

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2 Low crush 1~49

Command

GAR.2, 2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

18~19, 26~27 3~4

Damage

20, 6, 25

On Block

-17

On Hit

+13d (-4d)

Special Properties

Tornado Move
Weapon
Low Crush
Floating State

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit Low crush 1~26 fs27~29

Command

GAR.3

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-3

On Hit

+21a (-4a)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29 Low crush 1~29 fs30~32

Command

GAR.4

Hit Levels

High

Startup Frames

10

Damage

10

On Block

-4

On Hit

+2

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34

Command

PHX.1

Hit Levels

Mid (hits grounded)

Mid

Throw

Startup Frames

21

Damage

16, 15, 10

On Block

-14

On Hit

+0d

Name

Heatwave

Special Properties

Power Crush

Notes

  • Transition to attack throw on front standing hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
  • +4d on side or BT hit Power crush 7~20

Command

PHX.2

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-7

On Hit

+4

On CH

+35d (+27)

Name

Shift Strike

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 7 Chip Damage on block
  • 5 Chip Damage on block in heat

Command

PHX.2, 1

Hit Levels

Mid

Startup Frames

15, 25~26

Damage

12, 23

On Block

-12

On Hit

+24a (+9)

Name

Rising Flame

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • On hit regain recoverable health
  • Combo from 1st hit with 4f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

PHX.2, 2

Hit Levels

Mid

Throw

Startup Frames

15, 20

Damage

12, 8, 18

On Block

-13

On Hit

+5d / +5a (-4)

Name

Steel Slash

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Transition to attack throw on hit
  • Cancel throw transition with B
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.40 on hit without throw
  • Increases ZAN gauge by 0.10 on block without throw
  • Side switch on hit

Command

PHX.2, H.1+2

Hit Levels

Mid

Startup Frames

15, 23~24

Damage

12, 32

On Block

+4

On Hit

+25a(-1a)

Name

Twin Flames

Notes

  • Combo from 1st hit
  • 9 Chip Damage on block

Command

PHX.3

Hit Levels

Low (hits grounded)

Startup Frames

21

Damage

8

On Block

-26

On Hit

-3c

Notes

  • Stagger on block

Command

PHX.3, 2

Hit Levels

Low (hits grounded)

Mid

Startup Frames

21, 30 29~34

Damage

8, 18, 20(36)

On Hit

+39a (+29)

Name

Vanagandr

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Power up in Heat
  • Available only as combo from 1st hit
  • 30 (38 in heat) damage in total for the full string with scaling

Command

PHX.3, 1+2

Hit Levels

Low (hits grounded)

Mid (hits grounded)

Startup Frames

21, 27~28 23~24

Damage

8, 10, 18

On Hit

+6d (-29)

Name

Dark Surge

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Available only as combo from 1st hit
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24?? on block (? + ?)
  • 30 damage in total for the full string with scaling
  • Only deals recoverable damage ,Low crush 41~54 fs55~57

Command

PHX.4

Hit Levels

Low (hits grounded)

Startup Frames

15~16

Damage

15

On Block

-13

On Hit

-1

On CH

+13

Name

Firestarter

Special Properties

High Crush

Notes

  • High crush 6~

Command

PHX.1+2

Hit Levels

Mid

Mid

Startup Frames

23~24 19~20

Damage

10, 23

On Block

-7

On Hit

+9a (+0)

Name

Scarlet Cyclone

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Balcony Break
  • Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health

Command

PHX.3+4

Hit Levels

Mid

Startup Frames

28~29

Damage

20

On Block

+7

On Hit

+18a (+8)

Name

Bolt Boot

Special Properties

Homing Attack
Balcony Break
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in Heat Low crush 18~39 fs40~42

Command

PHX.H.2+3

Hit Levels

Mid

Startup Frames

15~16

Damage

42

On Block

+8

On Hit

+0

Name

Dancing Steel

Special Properties

Floor Break

Notes

  • Floor Break
  • Increases ZAN gauge by 1.12? on hit
  • Increases ZAN gauge by 0.62? on block
  • Transition to throw on hit
  • Opponent recovers in FDFA state
  • Only deals recoverable damage
  • 9 Chip Damage on block

Command

WOL.1

Hit Levels

Mid (Special)

Startup Frames

18~27

Damage

23

On Block

-20~-11

On Hit

+8~+17

Name

Dia

Special Properties

Weapon

Notes

  • Weapon
  • Transition to r22? PHX on hit

Command

WOL.2

Hit Levels

Mid (Special)

Throw

Startup Frames

25~40

Damage

30, 70

On Block

-38~-23

On Hit

+14d (-44) / +0d

Name

<div class="dotlist"> * Impulse * Follow Up Flare </div>

Special Properties

Weapon

Notes

  • Weapon
  • Transition to attack throw on airborne hit
  • 56 damage in total with attack throw and scaling

Command

WOL.3

Hit Levels

Mid (hits grounded)

Startup Frames

27~28

Damage

20

On Block

-15~-14

On Hit

+61a (+45)

Name

Radiant Backflip

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado ,Low crush 1~52 fs53~55

Command

WOL.4

Name

Phoenix Shift

Notes

  • Actionable after 15f

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-5

On Hit

+0d

Name

Fangs of Ruin

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Opponent recovers in FUFA state

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-5

On Hit

+0d

Name

Punisher

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • Can be done from FC
  • Side switch on hit and on throw break
  • Opponent recovers in FUFT

Command

Back Throw

Hit Levels

Throw

Damage

50

On Hit

+0d

Name

Judgment Throw

Notes

  • Unbreakable
  • Opponent recovers in FUFA

Command

Left Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+0d

Name

Fangs of Ruin

Notes

  • Throw break 1
  • Opponent recovers in FUFA

Command

Right Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+0d

Name

Punisher

Notes

  • Throw break 2
  • Side switch on hit
  • Opponent recovers in FUFT

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-5

On Hit

+0d

Name

Gigaflare

Notes

  • Throw break 1+2
  • Can be done from FC
  • Opponent recovers in FDFA