Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat <div class="plainlist">
- Power crush 7~62
- On cancel: fs12~20 Low crush 21~29 fs30~32 </div>
Command
H.DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+3
On Hit
+46a
Name
Dragonfly Blade (Heat)
Special Properties
Notes
- Spike
- Weapon
- 18 chip damage on block
- Recovers health on hit Low crush 1~27
Command
H.DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+18a (+9)
Name
Red Spider Lily (Heat)
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- 17 chip damage on block
- Recovers health on hit Low crush 1~65
Command
H.2+3
Hit Levels
Mid (hits grounded)
Mid
Mid
Mid
Startup Frames
Damage
On Block
+4~+5
On Hit
-3d
Name
Divine Sword Kagekiyo
Special Properties
Notes
- Heat Smash
- Balcony Break
- Recovers health on hit
- Transition to r29 DGF on block with U, +10~+11
- Transition to attack throw after 1st hit
- Ignores regular power crush armor
- 14 chip damage on block
- Jail from 1st attack
- Unparryable
- Ends Heat Low crush 68~89 fs90~92 (on block/whiff)
Command
R.df+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Trailokya Pilgrimage
Special Properties
Notes
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Command
1, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
On CH
+6a
Name
Naguri Kabuto Wari
Special Properties
Notes
- Spike
- Weapon lia
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
Command
1, NSS.1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Name
NSS Naguri Kabuto Wari
Special Properties
Notes
- Balcony Break
- 11 chip damage on block
- Recovers health on hit
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+5
On CH
+8
Name
Right Cross
Command
2, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+12a
Name
Seiken Douharai
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st CH with 2f delay
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS
Command
2, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-1
On Hit
+15g
Name
Mushibami
Special Properties
Notes
- Tornado
- Combo from 1st hit with 1f delay
- Enter KIN with 1+2
- Transition to NSS on hit or block only
Command
2, 3
Hit Levels
High
High
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
PK Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
Command
2, NSS.1
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+19a
Name
Karakuri Uzumaki
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
- Jail from 2nd attack
- Alternate notation: NSS.2,1
Command
2, d+3
Hit Levels
High
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
PDK Combo
Special Properties
Notes
- Combo from 1st hit with 2f delay High crush 12~
Command
3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+5
Name
Enma
Command
3, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
+7~+9
On Hit
+18g~+20g
Name
Enma's Flame
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~7g +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS ,Low crush 26~
Command
3, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+1
Notes
- Interrupt with i1 from 1st block
Command
3, 2, 1+2
Hit Levels
Mid
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-14c~-13c
On Hit
+20a (+10)
Name
Enma's Cleansing Sword
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i7 from 2nd block
- 5 chip damage on block
- Power up in NSS or Heat
Command
3, 2, NSS.1+2
Hit Levels
Mid
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-14c~-13c
On Hit
+20a (+10)
Name
Enma's Soul Blade
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
Command
3, NSS.1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
+7~+9
On Hit
+18g~+20g
Name
NSS Enma's Flame
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~7g +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 7 chip damage on block
- Recovers health no hit
- Does not transition to DGF during Heat Dash
- Recovers in 1SS ,Low crush 26~
Command
3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Name
Tobi Ushiwaka
Special Properties
Notes
- Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
- Low crush 12-37
- fs38-40</div>
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+0
On CH
+20a (+10)
Name
Magic 4
Notes
- Balcony break on airborne hit
Command
4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-4
On Hit
-2
Notes
- Combo from 1st hit with 4f delay
Command
4, 4, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-22
On Hit
-12
Notes
- Yoshimitsu recovers sideturned on block
Command
4, 4, 2, 2
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Block
-24
On Hit
-13
Name
Wheel of Arrows
Notes
- Combo from 3rd hit
- Opponent recovers BT on hit
Command
4, 4, 2, 2, 1
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Hit
-18
Name
Wheel of Arrows > Sword Stab
Special Properties
Notes
- Weapon
Command
4, 4, 2, 2, 1~1
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Hit
-58
Name
Wheel of Arrows > Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
Command
4, 4, 2, 2, NSS.1
Hit Levels
High
High
Mid
High
Mid
Startup Frames
Damage
On Block
-54
On Hit
-17a
Command
4, 4, 4
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-4
On Hit
+18a (+9)
Name
Triple Roundhouse Combo
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 4f delay
Command
4~3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Kangaroo Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- High crush 4~22
- fs10~50</div>
Command
1+2
Name
Kincho
Special Properties
Notes
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
- Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2 Parry state 3~9
Command
1+2, P
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+14a
Name
Guillotine Crow Trap
Special Properties
Notes
- ,is1~20 Low crush 11~42 fs43~45
Command
1+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~+10g
On Hit
+0~+18
On CH
+16~+34
Name
Spirit Shield
Special Properties
Notes
- Weapon
- Can hit grounded when up-close and off-axis
Command
1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Flash / Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
3+4
Name
Meditation
Notes
- Alternate inputs: b+3+4, BT.3+4
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Name
Manji Backfist
Special Properties
Notes
- Balcony Break
Command
f+2, 1
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Manji Backfist Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st CH
- Alternate input: BT.2,1
- Alternate notation: 1SS.f+2,1
Command
f+2, NSS.1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Manji Backfist Swipe
Special Properties
Notes
- Tornado
- Combo from 1st CH
- Alternate input: BT.2,NSS.1
Command
f+2, db+2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Backfist > Stone Fist
Notes
- Link to db+2 extensions
Command
f+3
Hit Levels
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+17a (+8)
Name
Oni Kick
Special Properties
Notes
- Homing
- Balcony Break
Command
f+3, 4
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+37a (+23a)
Name
Zig Zag
Special Properties
Notes
- Knee
- 18f delay after 1st attack
- Interrupt with i17 from 1st block ,Low crush 30~38 fs39~41
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+21a (+11)
Name
Toita Daoshi
Special Properties
Notes
- Balcony Break
- -9 on attack absorbtion
- 8 chip damage on attack absorbtion Power crush 7~17
Command
f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+8a (-1)
Name
Kuzuryu
Special Properties
Notes
- Heat Engager
- Heat Dash +5g +62a (+42)
- Balcony Break
- Weapon
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
Command
f+3+4
Hit Levels
Mid
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-9
On Hit
-8a (-15)
Name
Kamikaze
Special Properties
Notes
- Balcony Break
- Head
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r55 BT with b
- Alternate notation: 1SS.f+3+4
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5
Name
Tsuka Atemi
Command
df+1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Name
Tsuka Atemi to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
Command
df+1, 2, 1
Hit Levels
Mid
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Tsuka Atemi Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH
- Alternate notation: 1SS.df+1,2,1
Command
df+1, 2, NSS.1
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Tsuka Atemi Swipe
Special Properties
Notes
- Tornado
- Combo from 2nd CH
Command
df+1, 2, db+2
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Tsuka Atemi > Slap U Crazy
Notes
- Links to db+2 extensions
Command
df+1, 4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+4
Name
Autumn Leaves
Notes
- Jail from 1st attack with 2f delay
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7~-6
On Hit
+34a (+24)
Name
Basic Uppercut
Notes
- On hit +4s~+5s against crouching opponent
- On CH launches crouching opponent
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+4~+5
Command
df+3, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+4c~+5c
On CH
+6a
Name
Wood Cutter
Special Properties
Notes
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Power up in NSS or Heat
- Input can be held to transition to d+1*
Command
df+3, NSS.1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+6a
Name
Wood Chopper
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Side Kick
Command
df+1+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25)
Name
Gehosen (Simple Input)
Special Properties
Notes
- Weapon
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: f,n,d,df+1
- Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42
Command
df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+6
On CH
+58a (+38)
Name
Flashing Steel (Simple Input)
Special Properties
Notes
- Balcony Break
- Can be performed in FC
- Power up input: f,n,d,df+2
- Alternate notation: 1SS.df+2+3 High crush 9~17
Command
d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Quick Slash
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
Command
d+1*(1), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (1)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(2), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (2)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(3), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (3)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(4), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (4)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(5), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (5)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(6), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (6)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+0~+1
Special Properties
Notes
- Weapon
Command
d+2, 1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+17a (+8)
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
- Alternate notation: 1SS.d+2,1
Command
d+2, 2
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+7g~+8g
On CH
+28a (+22)
Name
Heshikirimutou
Special Properties
Notes
- Weapon
- Combo from 1st hit with 13f delay
- Input can be delayed 16f
- Move can be delayed 10f
- In 1SS transition to r31 NSS with B
Command
d+2, 2, 1
Hit Levels
Mid (hits grounded)
Mid
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+8a (-1)
Name
Heshikiribarai
Special Properties
Notes
- Balcony Break
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
- Alternate notation: 1SS.d+2,2,1
Command
d+2, 2, 2
Hit Levels
Mid (hits grounded)
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-11
On Hit
+16a (+9)
Name
Heshikiriseibatsu
Special Properties
Notes
- Tornado
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.1
Hit Levels
Mid (hits grounded)
Mid
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+8a (-1)
Name
Heshikiribarai
Special Properties
Notes
- Balcony Break
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.d+1
Hit Levels
Mid (hits grounded)
Mid
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+2c~+3c
On CH
+42a
Name
Heshikirinagi
Special Properties
Notes
- Spike
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, d+1
Hit Levels
Mid (hits grounded)
Mid
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+2c~+3c
On CH
+42a
Name
Heshikirinagi
Special Properties
Notes
- Spike
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, NSS.1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+10g~+11g
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-18~-16
On Hit
-4~-2
Name
Low Sweep
Special Properties
Notes
- Most commonly impacts on frame 16, except when tracking right High crush 4~
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Toe Check
Special Properties
Notes
- High crush 4~
Command
d+1+2
Name
Flea
Special Properties
Notes
- Alternate input: BT.d+1+2
- Unavailable in NSS Low crush 8~17 fs18~20
Command
d+1+4
Hit Levels
Startup Frames
Damage
On Hit
-32a
Name
Harakiri
Special Properties
Notes
- Weapon
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
- Alternate notation: 1SS.d+1+4
Command
d+1+4, B+1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 10 self damage
Command
d+1+4, B+1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 12 self damage
Command
d+1+4, B+1, 1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-30a
Name
Harakiri > Manji Blood Dance
Special Properties
Notes
- Weapon
- 17 self-damage
- The entire string deals 111 self damage
Command
d+3+4
Name
Indian Stance
Special Properties
Notes
- All stance moves are bufferable
- Alternate inputs: BT.d+3+4, FC.d+3+4 High crush 6~ fs6~
Command
DB+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Command
DB+2, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
DB+2, 2, 2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
DB+2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 3rd CH
Command
DB+2, 2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 4th hit
- Combo from 3rd CH
Command
DB+2, 2, 2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-49
On Hit
-37
Name
Stone Fists
Notes
- Combo from 5th CH
Command
DB+3
Hit Levels
Low
Startup Frames
Damage
On Block
-25~-24
On Hit
-14~-13
Special Properties
Notes
- High crush 6~
Command
DB+3, 3
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 1st hit
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3
Hit Levels
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 2nd CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 3rd CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 4th CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Low
Low
Startup Frames
Damage
On Block
-26~-24
On Hit
-15~-13
Name
Manji Spin Low Kicks
Special Properties
Notes
- Combo from 5th CH ,High crush 1~
Command
DB+3, 3, 3, 3, 3, 4
Hit Levels
Low
Low
Low
Low
Low
Mid
Startup Frames
Damage
On Block
-8~-7
On Hit
+23a (+13)
Name
Manji Spin Low Kicks Front Kick
Special Properties
Notes
- Balcony Break
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- DB+3,3,4
- DB+3,3,3,4
- DB+3,3,3,3,4
Command
DB+1+2
Name
Bad Stomach (BDS)
Special Properties
Notes
- Continues as long as DB is held
- Transition to r25 releasing db High crush 11~
Command
db+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11~-9
On Hit
+4~+6
On CH
7~+9
Special Properties
Notes
- Unavailable in NSS High crush 8~
Command
db+1, 2
Hit Levels
Startup Frames
Damage
On Block
-13~12
On Hit
+0~+1
On CH
+6g~+7g
Name
Nebular Burst
Notes
- Balcony break on CH
- Combo from 1st with 1f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
Nozuchi Fumi
Command
B+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
On CH
+12
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1
Hit Levels
High
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1, 1
Hit Levels
High
High
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1, 1, 1
Hit Levels
High
High
High
High
High
High
Startup Frames
Damage
On Block
-73
On Hit
-71
On CH
-67
Name
Slap U Silly
Command
B+1, 1, DB+3
Hit Levels
High
High
Low
Startup Frames
Damage
On Block
-20~-19
On Hit
-9~-8
Special Properties
Notes
- Alternate inputs:
- b+1,db+3 (Combos)
- b+1,1,db+3 (Combos) High crush 10~
Command
B+1, 1, DB+3, 3
Hit Levels
High
High
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Transition to r20 IND with d+3+4
- Alternate inputs:
- b+1,DB+3,3 (Combos)
- b+1,1,DB+3,3 ,High crush 1~
Command
B+1, 1, DB+3, 3, 3
Hit Levels
High
High
Low
Low
Low
Startup Frames
Damage
On Block
-27~-25
On Hit
-15~-13
Special Properties
Notes
- Alternate inputs:
- b+1,DB+3,3,3
- b+1,1,DB+3,3,3 ,High crush 1~
Command
B+1, 1, DB+3, 3, 4
Hit Levels
High
High
Low
Low
Mid
Startup Frames
Damage
On Block
-8~-7
On Hit
+23a (+13a)
Special Properties
Notes
- Balcony Break
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- b+1,DB+3,3,4
- b+1,1,DB+3,3,4
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+2~+3
Notes
- Transition to r27 KIN with 1+2
Command
b+2, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-17~-16
On Hit
+28a (+18)
Name
Oma Gehosen
Special Properties
Notes
- Weapon
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52
Command
b+2, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-13
On Hit
+2a
Name
Oma Kugiuchi
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +36a (+26)
- Weapon
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,2
Command
b+2, NSS.1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+28a (+18)
Name
Oma Gehosen
Special Properties
Notes
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f Low crush 28~49 fs50~52
Command
b+2, NSS.2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10~-9
On Hit
+0~+1
Name
Oma Kugiuchi
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +36a (+26)
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
Command
b+3
Name
Spinning Evade
Notes
- 4 self-damage
- Alternate input: b+4
Command
b+3, 3
Name
Spinning Evade (2)
Notes
- 4 self-damage
- Alternate input: b+4,4
Command
b+3, 3, 3
Name
Spinning Evade (3)
Notes
- 4 self-damage
- Alternate input: b+4,4,4
Command
b+3, 3, 3, 3
Name
Spinning Evade (4)
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4
Command
b+3, 3, 3, 3, 3
Name
Spinning Evade (5)
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4,4
Command
b+3, 3, 3, 3, 3, 3
Name
Spinning Evade (6)
Special Properties
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4,4,4 fs65~
Command
b+1+2
Name
No Sword Stance
Special Properties
Notes
- Alternate input: BT.b+1+2
- Alternate name: Mutou no Kiwami High crush 8~50
Command
ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3c~+4c
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.ub+1 Low crush 9~27 fs28~30
Command
ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-24
Name
Sword Stab
Special Properties
Notes
- Weapon
- Punishable on close hit with FUFT.3
- Alternate notation: 1SS.ub+1+3
Command
ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Hit
+1~+2
On CH
+45a
Name
Face Splitter
Special Properties
Notes
- Weapon
- Alternate notation: 1SS.ub+1+3,1+2
Command
ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-57a
Name
Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r21 with B (earliest cancel -12a)
- Possible to double-hit
- Alternate notation: 1SS.ub+1+3,n+1
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-19~-17
On Hit
+12a (+2)
Name
Avoiding the Puddle
Special Properties
Notes
- Balcony Break
- Spike Low crush 9~32 fs33~35
Command
ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-7c
On Hit
+27a (+17)
Name
Cleansing Sword Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 5 chip damage on block
- Power up in NSS or Heat
Command
u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-4
On Hit
+4c~+5c
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.u+1 Low crush 9~27 fs28~30
Command
u+1+2
Name
Manji Dragonfly
Special Properties
Notes
- Unavailable in 1SS
- Alternate input: BT.u+1+2 Low crush 8~
Command
u+3+4
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+24a
Name
Guillotine Crow Kick
Special Properties
Notes
- Spike
- Evades some mid attacks from frames ?-?
- Can be floated out of invisibility frames Low crush 11~42
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+5c~+6c
On CH
+50a
Name
Helmet Strike
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.uf+1 Low crush 9~27 fs28~30
Command
uf+1+3
Hit Levels
Startup Frames
Damage
On Hit
+30a
Name
Death Copter
Special Properties
Notes
- Spike
- Weapon
- Cancel to r34 DGF with 1+2 on frames 1-34
- Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
- Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113
Command
uf+1+3>d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-1c~+0c
On Hit
+34a
Name
Death Copter Slice (2)
Special Properties
Notes
- Spike
- Weapon
- 12 chip damage on block
- Input during frames 35-60 of uf+1+2 Low crush 9~80 fs81~83
Command
uf+1+3, b
Hit Levels
Startup Frames
Damage
On Hit
+24a
Name
Death Copter Trick
Special Properties
Notes
- Spike
- Weapon
- Cancel to r27 DGF with 1+2
- Input during frames 1-31 of uf+1+2 Low crush 9~59 fs60~62
Command
uf+1+3, d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-3~-2
On Hit
+34a
Name
Death Copter Slice (1)
Special Properties
Notes
- Spike
- Weapon
- 10 chip damage on block
- Input during frames 1-31 of uf+1+2 Low crush 9~52 fs53~55
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-16~-15
On Hit
+6g~+7g
On CH
+25a
Name
Kurama Itto
Special Properties
Notes
- Weapon
- Cancel to r20 FC with D Low crush 10~29 fs30~32
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Rising Knee
Special Properties
Notes
- Knee
- Can evade jabs at frames 5-7
- Alternate inputs: ub+3, u+3 Low crush 9~33 fs34~36
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-7
On Hit
+22a
Name
Avoiding the Puddle
Special Properties
Notes
- Homing
- Balcony Break
- Spike
- Alternate input: u+4 Low crush 9~32 fs33~35
Command
uf+3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-16~-12
On Hit
-4a
Name
Poison Wind
Special Properties
Notes
- Spike
- In 1SS cancel to r18 DGF with 1+2
- In 1SS transition to r28 FLE with d+1+2
- Transition to r28 IND with d+3+4 (or NSS.d+1+2)
- On hit, transitions to r49 backward jump automatically Low crush 10~32 fs33~35
Command
uf+3+4, 1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-1~+1
On Hit
-42
Notes
- On hit, transitions to r49 backward jump automatically
- Combo from 1st hit vs grounded
- Combo from 1st hit
Command
uf+3+4, 1, 4
Hit Levels
Mid (hits grounded)
High
Mid
Startup Frames
Damage
On Block
-14~+13g
On Hit
+27a (+17a)
Special Properties
Notes
- Combos from 1st (requires wall) ,Low crush 14~41 fs42~44
Command
uf+3+4, 1, 4, 1
Hit Levels
Mid (hits grounded)
High
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Poison Wind Gold Strike
Special Properties
Notes
- Spike
- Weapon
- Can transition to d+1*,n
- 4 chip damage on block
- Power up in NSS or Heat
- Alternate notation: 1SS.uf+3+4,b+1,4,d+1)
Command
uf+3+4, 1, 4, NSS.1
Hit Levels
Mid (hits grounded)
High
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+52a
Name
NSS Poison Wind Gold Strike
Special Properties
Notes
- Spike
- Weapon
- Can transition to d+1*,n
- 12 chip damage on block
- Recovers health on hit
Command
uf+3+4, 1, 3+4
Hit Levels
Mid (hits grounded)
High
Mid (hits grounded)
Startup Frames
Damage
On Block
+0c~+4c
On Hit
-14a
Name
Poison Wind Steel Smash
Special Properties
Notes
- Spike
- On hit, transitions to r49 backward jump automatically ,Low crush 10~32 fs33~35
Command
uf+3+4, 3
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-4c~-1c
On Hit
+27a
Name
Poison Wind Eclipse Kick
Special Properties
Notes
- Spike
- Evades mid attacks from frames ?-? ,Low crush 11~42 fs43~45
Command
uf+3+4, 3+4
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+52a (+42)
Name
Poison Wind > Kangaroo Kick
Special Properties
Notes
- Tornado
- Combo from 1st hit ,High crush 4~22 fs10~50
Command
1+2+3+4
Name
Ki Charge
Notes
- Can't block for 5 seconds
- CH state for 5 seconds
Command
b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
+2a
Name
Thunder Blade
Special Properties
Notes
- Weapon
- Alternate notation: 1SS.b,B+1+4
- Bad hitbox, will go over crouching opponents sometimes
Command
b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Thunder Blade Feint to Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Total startup is i47~50
- Alternate notation: 1SS.b,B+1+4,B
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4
Name
Sword Smash
Special Properties
Notes
- Elbow
- Cannot be buffered
- Increased pushback on CH
Command
f, F+2:2
Hit Levels
Mid
Throw
Damage
On Hit
+8d
Name
Yomi Kakenuke
Notes
- Transitions to attack throw only on front hit (air hit OK)
- 3f input window for the transition (i13~15)
- After hit transition to r20 IND with d+3+4
Command
f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+5~+6
Name
Iwatsubute
Notes
- Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
- Cannot be buffered
Command
f, F+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+37a (+23)
Name
Fubuki Knee
Special Properties
Notes
- Balcony Break
- Knee
- Cannot be buffered Low crush 13-21 fs22-24
Command
f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-6
On Hit
+3c~+5c
Name
Solar Kick
Special Properties
Notes
- Spike
- Cannot be buffered
- Visually similar to f,F+3+4 Low crush 10~21 fs22-32 Low crush 25-29
Command
f, F+1+4
Hit Levels
Startup Frames
Damage
On Hit
-65a
Name
Suicide
Special Properties
Notes
- Weapon
- 60 self-damage during 1st recovery frame
- Cannot be buffered
- NSS.f,F+1+4 will always cancel into Confusion
Command
f, F+1+4, F
Hit Levels
Startup Frames
Damage
On Hit
-60a
Name
Double Suicide
Special Properties
Notes
- Weapon
- 185 self-damage during 1st recovery frame
Command
f, F+1+4, n
Hit Levels
Startup Frames
Damage
Name
Confusion
Command
f, F+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20~-18
On Hit
-9c~-7c
Name
Reverse Cartwheel
Special Properties
Notes
- Spike
- Cannot be buffered
- Visually similar to f,F+1+2 Low crush 10~27 fs28~30
Command
f, F+3+4, 1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-31~-25
On Hit
-2a (-12)
Special Properties
Notes
- Combo from 1st CH
- Tremendous forward travel
- Automatically recovers to r? IND on self wallsplat ,Low crush 24~46 fs47~90
Command
f, F+3+4, 1+2, 3+4
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Solar Kick Shark Attack
Special Properties
Notes
- Tornado
- Combo from 2nd hit
- Combo from 1st CH
- Tremendous forward travel ,Low crush 1~13 fs14~54
Command
f, n, d, df+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25a)
Name
Gehosen
Special Properties
Notes
- Weapon
- Can be buffered
- Can transition to r37 KIN with 1+2
- Can be performed in FC
- Alternate notation: 1SS.f,n,d,df+1 Low crush 17~39 fs40~42
Command
f, n, d, df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+6g~+7g
On CH
+58a (+38)
Name
Flashing Steel
Special Properties
Notes
- Balcony Break
- Weapon
- Can be buffered
- Can be performed in FC High crush 6~14
Command
qcf+1
Hit Levels
High
High
Mid (hits grounded)
Startup Frames
Damage
On Block
+0~+2
On Hit
+30a
Name
Moonsault Slayer
Special Properties
Notes
- Spike 2nd and 3rd
- Weapon
- 17 chip damage on block
- Can be buffered
- Can be performed in FC
- 1st and 2nd hits connect only vs airborne opponent
- Alternate notation: 1SS.qcf+1 Low crush 10~55 fs56~58
Command
f, f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+5g~+6g
On Hit
+13a (+3)
Name
Manji Kick
Special Properties
Notes
- Balcony Break
- 9 chip damage on block Low crush 3~33 fs34~36
Command
f, f, F+3, U
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+7g~+8g
On Hit
+15a (+5)
Name
Manji Kick > Manji Dragonfly
Special Properties
Notes
- Unavailable in NSS ,Low crush 1~
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10~-9
On Hit
+1~+2
On CH
+6~+7
Command
ws1, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st hit with 11f delay
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 8f
Command
ws1, 1, 1
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st CH with 13f delay
- Input can be delayed 12f
Command
ws1, 1, 1, 1
Hit Levels
Mid
High
High
Mid
Startup Frames
Damage
On Block
+0c~+1c
On Hit
+6c~+7c
Name
Door Knocker
Special Properties
Notes
- Spike
- Combos from 3rd CH with 5f delay
- Input can be delayed 12f
Command
ws1, 1~b+3
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-16
On Hit
-5
Name
Door Knocker to Spinning Evade
Notes
- Alternate input: ws1,1~b+4
Command
ws1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Name
Door Knocker to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combos from 1st hit with 4f delay
- Combos from 1st CH with 9f delay
- Input can be delayed 15f
- Move can be delayed 13f
Command
ws1, 2, 1
Hit Levels
Mid
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Door Knocker Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH
- Alternate notation: 1SS.ws1,2,1
Command
ws1, 2, db+2
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Door Knocker > Back Knuckle Slap U Crazy
Notes
- Links to db+2 extensions
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+7~+8
Name
Exorcism Fist
Command
ws2, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3a
On Hit
+36a (+26)
Name
Scowling Moon God
Special Properties
Notes
- Weapon
- Combo from 1st hit with 1f delay
- Alternate notation: 1SS.ws+2,1
Command
ws2, NSS.1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Special Properties
Notes
- Elbow
- Combo from 1st hit with 1f delay
Command
ws2, NSS.1, 2
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+5
On CH
+63a
Name
Scowling Aratama
Special Properties
Notes
- Combo from 2nd CH
- Elbow
Command
ws2, NSS.1, 3
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-7~-6
On Hit
+27a (+17)
Name
Scowling Spirit
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Command
ws3, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12c
On Hit
+0a
Name
Kimon Matagi
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+5~+6
Name
Toe Smash
Notes
- Transition to r21 KIN with 1+2
- Transition to r24 NSS with B
Command
SS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+2~+3
On CH
+27a (+17)
Name
Inner Palm
Command
SS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+30a (+20)
Name
Shrine
Special Properties
Notes
- Tornado
Command
FC.DF+1
Hit Levels
Startup Frames
Damage
On Hit
+70a (+54)
Name
Sword Sweep
Special Properties
Notes
- Weapon
- Alternate input: FC.db,b+1
- Alternate notation: 1SS.FC.DF+1
- Alternate name: Samurai Cutter High crush 1~
Command
FC.db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-25~-24
On Hit
-14~-13
Special Properties
Notes
- Leads to db+3 extensions High crush 1~
Command
FC.df+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26~-25
On Hit
+4c~+5c
On CH
+31a
Name
Knee Cap
Special Properties
Notes
- Homing
- Transition to r24 IND with d+3+4, +8 hit, +35a CH
- Can be done from [[Crouch#Crouch_levels|Crouch Level 2]] High crush 1~
Command
FC.d+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Special Properties
Notes
- Transition to r25? with f
- Transition input can be delayed 16f High crush 1~
Command
FC.d+2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+5
Special Properties
Notes
- High crush 1~
Command
FC.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Special Properties
Notes
- High crush 1~
Command
FC.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Special Properties
Notes
- High crush 1~
Command
BDS.1
Hit Levels
Startup Frames
Damage
On Hit
+32a
Name
Poison Breath
Notes
- Alternate input: BDS.2
Command
BDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-2
On Hit
-13~+0
Name
Backflip Kick
Special Properties
Notes
- Alternate input: BDS.4 Low crush 14~ fs28~30
Command
BT.1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Special Properties
Notes
- Elbow
Command
BT.1, 2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+5
On CH
+63a
Name
Aratama
Special Properties
Notes
- Elbow
- Combo from 1st CH
Command
BT.1, 3
Hit Levels
High
High
Startup Frames
Damage
On Block
-7~-6
On Hit
+27a (+17)
Name
Magatama
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
Command
BT.2
Hit Levels
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Special Properties
Notes
- Balcony Break
- Links to f+2 extensions
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3~-1
On Hit
+11a
Name
Perilous Spirit
Special Properties
Notes
- Spike Low crush 6~29 fs30~32
Command
BT.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13~-12
On Hit
+3~+4
On CH
+38a
Name
Shisetsu Genman
Special Properties
Notes
- Weapon High crush 6~
Command
DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-2c~-1c / +2
On Hit
+10a / +46a
On CH
+46a
Name
Dragonfly Blade
Special Properties
Notes
- Spike
- Weapon
- 7 chip damage on block
- Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
- Partially uses remaining Heat time Low crush 1~27
Command
DGF.2
Hit Levels
High
Startup Frames
Damage
On Block
+4~+6
On Hit
+13s
Name
Dragonfly Fist
Special Properties
Notes
- Low crush 1~
Command
DGF.2, 4
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-14~-12
On Hit
+15a (+8)
Name
Ubume
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Transition to r32 NSS with B ,Low crush 1~46 fs47~49
Command
DGF.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13~-12
On Hit
+6c~+7c
On CH
+27a
Name
Dragonfly Sweep
Special Properties
Notes
- Can't be low parried Low crush 1~18
Command
DGF.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-2
On Hit
+14g~+15g
Name
Dragonfly Twister
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+7g +62a (+42)
- Balcony Break Low crush 1~19
Command
DGF.1+2
Name
Manji Dragonfly > Flea
Special Properties
Notes
- Low crush 1~27 fs28~30
Command
DGF.3+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0~+1
Name
Spirited Away
Special Properties
Notes
- Floor Break
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing Low crush 1~
Command
DGF.b
Name
Dragonfly Backward
Special Properties
Notes
- realigns with opponent, creates distance Low crush 1~
Command
DGF.d
Name
Dragonfly Cancel
Special Properties
Notes
- Low crush 1~10
Command
DGF.d+3+4
Name
Manji Dragonfly > Indian Stance
Special Properties
Notes
- Low crush 1~30 High crush 31~
Command
DGF.f
Name
Dragonfly Forward
Special Properties
Notes
- realigns with opponent, closes distance Low crush 1~
Command
DGF.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7~+8
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- Alternate input: FLE.f+2 Low crush 1~
Command
DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-2~-1 / +4
On Hit
+18a (+9)
Name
Red Spider Lily
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- 12 chip damage on block
- Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
- Partially uses remaining Heat time Low crush 1~65
Command
FLE.1
Name
Flea Roll
Special Properties
Notes
- fs1~25 High crush 26~
Command
FLE.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12~-8
On Hit
+30a
Name
Flea > Sliding Headbutt
Special Properties
Notes
- Side switches on close hit
- Can combo to ws4 on no side switch
- Alternate input: FLE.1~df+3+4 fs1~ High crush 6~
Command
FLE.3
Name
Flea Dance
Special Properties
Notes
- Evades like a sidestep
- Alternate input: FLE.4 Low crush 1~
Command
FLE.1+2
Hit Levels
High
Startup Frames
Damage
On Block
-8~-7
On Hit
+31a (+21)
Name
Skull Splitter
Special Properties
Notes
- Tornado
- Head High crush 6~17
Command
FLE.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+52a (+42)
Name
Flea > Kangaroo Kick
Special Properties
Notes
- Tornado fs1~26 High crush 6~22
Command
FLE.b
Name
Flea Step Backward (WFL)
Special Properties
Notes
- In WFL from frames 20-50 Low crush 1~
Command
FLE.d
Name
Flea Digger
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n) Low crush 1~4 fs5~15 Low crush 16~
Command
FLE.d
Hit Levels
Mid (hits grounded)
Damage
On Hit
+31a (+24)
Name
Flea Digger Strike
Special Properties
Notes
- Balcony Break
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n Low crush 1~
Command
FLE.db
Name
Flea Cancel
Special Properties
Notes
- Low crush 1~12 fs13~15
Command
FLE.d+3+4
Name
Flea > Indian Stance
Special Properties
Notes
- Low crush 1~16 High crush 16~30 fs17~
Command
FLE.f
Name
Flea Step (WFL)
Special Properties
Notes
- In WFL from frames 20-50
- Cancel into FLE.f,f with f within 19 frames Low crush 1~
Command
FLE.f, f
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
+1
Name
Running Flea
Special Properties
Notes
- Combos from 1st
- Floor break at the wall only
- Sometimes combos into FLE.n Low crush 1~
Command
FLE.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7g~+8g
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Flea to Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break Low crush 1~
Command
FLE.n
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~
On Hit
+48a (+38a)
Name
Flea Idle
Special Properties
Notes
- Balcony Break
- Weapon
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~
Command
FLE.uf
Hit Levels
Startup Frames
Damage
On Hit
+30a (+20)
Name
Jumping Flea
Special Properties
Notes
- Balcony Break
- Alternate inputs: FLE.u and FLE.ub Low crush 1~
Command
FLE.u+1+2
Name
Flea > Manji Dragonfly
Special Properties
Notes
- Low crush 1~
Command
FLE.u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+6
On Hit
+21a (+12)
Name
Flea > Dragonfly Feint
Special Properties
Notes
- Balcony Break
- Tech roll to r33 FC on frames 41-42 Low crush 1~37 fs38~4020
Command
FUFT.d+3+4
Name
Indian Stance Healing
Special Properties
Notes
- fs1~
Command
IND.1
Hit Levels
Startup Frames
Damage
On Hit
+0c~+2c
Name
Indian Stance Storm
Special Properties
Notes
- Spike
- Weapon
- Same animation as the ending of qcf+1
- Alternate notation: 1SS.IND.1 Low crush 30~52 fs53~55
Command
IND.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-5
On Hit
+2~+6
Name
Indian Stance Stone Fists
Special Properties
Notes
- Leads to DB+2,2 extensions
- Greater forward momentum than a standing DB+2 High crush 1~ fs1~
Command
IND.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-31~-25
On Hit
-2a (-12)
Special Properties
Notes
- Balcony Break
- Automatically recovers to r? IND on self wallsplat
- Tremendous forward travel ,Low crush 12~34 fs35~90
Command
IND.3, 3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Indian Stance Cannon
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Tremendous forward travel ,Low crush 1~13 fs14~54
Command
IND.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26~-25
On Hit
+4c~+5c
Name
Indian Stance Knee Cap
Special Properties
Notes
- Homing
- Transition to r24 IND with d+3+4, +8 hit, +35a CH High crush 1~
Command
IND.1+2
Name
Indian Stance Flea
Special Properties
Notes
- Unavailable in NSS fs1 Low crush 2~27 fs28~30
Command
IND.3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3~+4
Name
Indian Tobi Ushiwaka
Special Properties
Notes
- Homing
- Transition to r18 DGF with 1SS.U Low crush 12-37 fs38-40
Command
IND.D+3+4*
Name
Indian Levitation
Special Properties
Notes
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
- Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines High crush 1~ fs1~
Command
IND.b
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent High crush 1~ fs1~
Command
IND.f
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If closer than 1.75 units, recovers r51, 1 unit behind the opponent High crush 1~ fs1~
Command
IND.n
Name
Indian Stance Healing
Special Properties
Notes
- Restores recoverable health with each pulse
- Can be cancelled into other IND moves High crush 1~ fs1~
Command
IND.u
Name
Indian Stance Cancel
Special Properties
Notes
- Alternate input: IND.d
- Evasive, can go under some attacks if timed fs1~29
Command
IND.u+1+2
Name
Indian Stance Manji Dragonfly
Special Properties
Notes
- Unavailable in NSS Low crush 1~
Command
KIN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- Spike
- Weapon
Command
KIN.1, 1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+7c~+8c
Name
Doushi Kiri
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1,1
Command
KIN.1, NSS.1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-1~+0
On Hit
+37a (+29)
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Recovers health on hit
Command
KIN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14~-13
On Hit
+26a (+16a)
Special Properties
Notes
- Weapon
Command
KIN.2, 1+2
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-15~-13
On Hit
+2a
Name
Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 6 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2
Command
KIN.2, 1+2*
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+4
On Hit
+2a
Name
Tenshu Kuzushi (Hold)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2*
Command
KIN.2, NSS.1+2
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-3~-1
On Hit
+15a
Name
NSS Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Recovers health on hit
Command
KIN.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16~-9
On Hit
+13a
On CH
+24a
Name
Shibakari
Special Properties
Notes
- Low crush 10~20 fs21~23 High crush 24~
Command
KIN.4
Hit Levels
High
Startup Frames
Damage
On Block
+0~+1
On Hit
+20a (+11)
On CH
+49a
Name
Whirlwind
Special Properties
Notes
- Homing
- Balcony Break
- Can transition to r26 KIN with 1+2
- Can transition to r28 MED with 3+4
- Alternate input: SS.4
Command
KIN.1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-6~-4
On Hit
+11a
Name
Ashura Blade
Special Properties
Notes
- Weapon
- Combos from any hit
- Floor break final hit
- Realigns between hits
- Despite being i12, it always connects on i13 after f,F+3,1+2 on hit Low crush 25~39 fs40~42
Command
KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1+4
Command
KIN.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+2~+3
Special Properties
Notes
- Weapon
Command
KIN.b+2, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+30a (+20)
Name
Ikaruga
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st hit
- Alternate notation: 1SS.KIN.b+2,1
Command
KIN.b+1+2
Hit Levels
Startup Frames
Damage
On Hit
+6a
Name
Mumyo Juji Ken
Special Properties
Notes
- Weapon
- Backswing blow
- Unavailable in NSS
Command
KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Ishigaki Kuzushi
Special Properties
Notes
- Weapon
- Cancel to r16 FC with DB
- Alternate notation: 1SS.KIN.d+1 High crush 22~
Command
KIN.f
Name
Kincho Forward Dash
Special Properties
Notes
- High crush 5~25
Command
KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5~-4
On Hit
-2
Name
Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1
Command
KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+29a (+14)
Name
Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1*
Command
KIN.f+2
Hit Levels
High
Startup Frames
Damage
On Block
-1~+0
On Hit
+9a (+0)
Name
Ganto
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +34a
- Homing
- Balcony Break
- Weapon
- Wall Crush on hit, +11g minimum
Command
KIN.u+1+2
Name
Kincho Manji Dragonfly
Special Properties
Notes
- Low crush 14~
Command
MED.3
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+13
On Hit
+43a
Name
Back Handspring
Special Properties
Notes
- Spike on second hit
- BT.d+3 is guaranteed on meaty block Low crush 14~41 fs42~44
Command
MED.3, d+1
Hit Levels
Mid
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Back Handspring to Quick Slash
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
- Recovers in 1SS
Command
MED.1+2
Hit Levels
Startup Frames
Damage
On Hit
-1a
Name
Meditation Healing
Notes
- Recovers health
Command
MED.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Meditation Backturned Flash
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.BT.1+4
Command
MED.3+4
Name
Meditation to Backturn
Command
MED.b
Notes
- Can be cancelled into a backturned move
- Can be cancelled into instant while standing
- Creates distance with the opponent
Command
MED.d
Notes
- Transitions into sidewalk with held input
Command
MED.f
Notes
- Can be cancelled into a backturned attack
- Can be cancelled into instant while standing
- Closes distance with the opponent
Command
MED.n
Notes
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Restores recoverable health successively *
- +1 health (1st pulse) *
- +2 health (2nd pulse) *
- +3 health (3rd onward)
Command
MED.u
Notes
- Transitions into sidewalk with held input
Command
NSS.1+2+3
Hit Levels
High
Startup Frames
Damage
On Block
-18~+0
On Hit
+26d (-32)
Name
NSS Spirit Shield
Special Properties
Notes
- Balcony Break
Command
NSS.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
- Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
Command
NSS.BT.d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-13~-12
On Hit
+3
On CH
+38a
Name
NSS Shisetsu Genman
Special Properties
Notes
- Can hit grounded while off-axis High crush 6~
Command
NSS.FC.DF+1
Hit Levels
Low
Startup Frames
Damage
On Block
-16~-15
On Hit
+27a
Special Properties
Notes
- Alternate input: NSS.db,b+1 High crush 1~34
Command
NSS.FC.DF+1, 2
Hit Levels
Low
Low (hits grounded)
Startup Frames
Damage
On Block
-14~-13
On Hit
+14~+15
Name
Agonbaku
Special Properties
Notes
- Combo from 1st hit
- Alternate input: NSS.db,b+1,2 ,High crush 1~45
Command
NSS.FC.df+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26~-25
On Hit
+67a (+51)
Name
Spinning Cleave
Special Properties
Notes
- High crush 1~
Command
NSS.IND.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-5c
On Hit
+5a
Special Properties
Notes
- Spike
- Same animation as the ending of NSS.qcf+1 Low crush 30~52 fs53~55
Command
NSS.KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
NSS Kincho Flash
Special Properties
Notes
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
Command
NSS.KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Special Properties
Notes
- Cancel to r16 FC with DB High crush 22~
Command
NSS.KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5~-4
On Hit
+18a (+11)
Name
NSS Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 12 chip damage on block
- Recovers health on hit
Command
NSS.KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
--9~-8
On Hit
+29a (+14)
Name
NSS Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 21 chip damage on block
- Recovers health on hit
Command
NSS.b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
-3a (-12)
On CH
+29a (-18)
Name
Thunder Palm Strike
Special Properties
Notes
- Balcony Break
Command
NSS.b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
Thunder Palm Strike Feint to Soul Stealer
Special Properties
Notes
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
Command
NSS.b+1+2
Name
Battou Kakugo
Special Properties
Notes
- High crush 8~50
Command
NSS.db+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Shagapan
Special Properties
Notes
- Transition to r24 with f High crush 4~
Command
NSS.df+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25)
Name
NSS Gehosen (Simple Input)
Special Properties
Notes
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: NSS.f,n,d,df+1
- Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45
Command
NSS.d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+6a
Name
Quick Chop
Special Properties
Notes
- Spike
- Weapon
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
Command
NSS.d+1+2
Name
NSS to Indian Stance
Special Properties
Notes
- High crush 7~ fs7~
Command
NSS.d+1+4
Name
Unfinished Business
Notes
- Yoshimitsu is invisible on frames 50~64, but can still be hit
Command
NSS.f, n, d, df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25a)
Special Properties
Notes
- Can be buffered
- Can transition to r37 KIN with 1+2
- Can be performed in FC Low crush 17~39 fs40~42
Command
NSS.f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+8a (-1)
Name
NSS Kuzuryu
Special Properties
Notes
- Heat Engager
- Heat Dash +5g +62a (+42)
- Balcony Break
- Weapon
- 8 chip damage on block
- Extended range
Command
NSS.f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-9
On Hit
+20a (+11)
Name
NSS Kamikaze
Special Properties
Notes
- Balcony Break
- Head
- Cancel to r55 BT with b
- Transition to r33? IND with d+3+4
- +20a on left/right side hit
Command
NSS.qcf+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-5c
On Hit
+5a
Name
Moonsault
Special Properties
Notes
- Spike
- Can be buffered
- Can be performed in FC Low crush 10~55 fs56~58
Command
NSS.ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3c~+4c
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-23
Name
Spinning Finger Stab
Notes
- Punishable on close hit with FUFT.3
Command
NSS.ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Block
-15~-4
On Hit
-4~-3
On CH
+45a
Name
Face Slapper
Command
NSS.ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-49a (-75)
Name
Index Poke Windmill
Special Properties
Notes
- Balcony Break
- Cancel early to r21 with B
Command
NSS.ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-7c
On Hit
+16a (+6)
Name
Soul Blade Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
- -12c~-13c if blocked at tip range
Command
NSS.uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+5c~+6c
On CH
+15a
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.uf+1+3
Name
Safe Heron Jump
Special Properties
Notes
- Low crush 9~35 fs36~38
Command
NSS.u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-4
On Hit
+4c~+5c
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.u+1+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+4~+6
On Hit
+20c~+22c
Name
Ishiusu Tsubushi
Special Properties
Notes
- Spike
- Can't be low parried Low crush 9~24 fs25~
Command
OTG.u+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-11
On Hit
-8c~-6c
Name
Kaishaku
Special Properties
Notes
- Spike
- Weapon
- 16 damage -16a against airborne opponent
- 19 damage -13a (-23a) against a grounded opponent
- Unavailable in NSS Low crush 8~23 fs24~26
Command
WFL.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+2a (-7)
Name
Sakanobori
Special Properties
Notes
- Balcony Break
- Does 37 damage on Clean Hit (See next entry) Low crush 1~
Command
WFL.3 (Close Hit)
Hit Levels
Mid
Throw
Damage
On Hit
+15a
Name
Sakanobori
Special Properties
Notes
- Transition to attack throw only on front hit
- Can side switch on hit Low crush 1~
Command
WFL.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+12c~+13c
On CH
+20a
Name
Tsurubebi
Special Properties
Notes
- Low crush 1~12 High crush 12~ fs13~
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+1d
Name
Oni Killer
Special Properties
Notes
- Homing
- Throw break 1 or 2
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+1
Name
Sword Face Smash
Special Properties
Notes
- Homing
- Floor Break
- Throw break 1 or 2
- Side switch on hit
Command
Back Throw
Hit Levels
Throw
Damage
On Hit
+1d
Name
Tornado Drop
Special Properties
Notes
- Floor Break
- Unbreakable
Command
Left Throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Wheels of Hell
Notes
- Throw break 1
- Side switch on hit
Command
Right Throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
-3d
Name
Neck Breaker
Notes
- Throw break 2
Command
qcb, f+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0
Name
Soul Possession
Notes
- Unbreakable
- Opponent recovers 26 health
- Yoshimitsu loses 35 health
Command
qcf+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+0
Name
Soul Siphon
Notes
- Throw break 1+2
- 35 damage as a backthrow
- Yoshimitsu recovers 16 health
- On break: *
- -Opponent recovers 22 health (35 on backthrow) *
- -Yoshimitsu loses 16 health
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+1
Name
Rainbow Drop
Special Properties
Notes
- Floor Break
- Throw break 1+2
- Side switch on break