yoshimitsu

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush
Floating State
Low Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat <div class="plainlist">
  • Power crush 7~62
  • On cancel: fs12~20 Low crush 21~29 fs30~32 </div>

Command

H.DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

26

On Block

+2~+3

On Hit

+46a

Name

Dragonfly Blade (Heat)

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 18 chip damage on block
  • Recovers health on hit Low crush 1~27

Command

H.DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

+4~+5

On Hit

+18a (+9)

Name

Red Spider Lily (Heat)

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 17 chip damage on block
  • Recovers health on hit Low crush 1~65

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4~+5

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Balcony Break
  • Recovers health on hit
  • Transition to r29 DGF on block with U, +10~+11
  • Transition to attack throw after 1st hit
  • Ignores regular power crush armor
  • 14 chip damage on block
  • Jail from 1st attack
  • Unparryable
  • Ends Heat Low crush 68~89 fs90~92 (on block/whiff)

Command

R.df+1+2

Hit Levels

Mid

Startup Frames

20

Damage

10, 45+

On Block

-15

On Hit

+0d

Name

Trailokya Pilgrimage

Special Properties

Power Crush

Notes

  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

7

On Block

+1

On Hit

+8

Name

Jab

Command

1, 1

Hit Levels

High

Mid

Startup Frames

10, 23

Damage

7, 19

On Block

-9

On Hit

+4c

On CH

+6a

Name

Naguri Kabuto Wari

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon lia
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat

Command

1, NSS.1

Hit Levels

High

Mid

Startup Frames

10, 23

Damage

7, 22

On Block

-9

On Hit

+16a

On CH

+52a

Name

NSS Naguri Kabuto Wari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • 11 chip damage on block
  • Recovers health on hit

Command

2

Hit Levels

High

Startup Frames

11

Damage

10

On Block

-1

On Hit

+5

On CH

+8

Name

Right Cross

Command

2, 1

Hit Levels

High

Mid

Startup Frames

11, 26~27

Damage

10, 23

On Block

-9

On Hit

+12a

Name

Seiken Douharai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS

Command

2, 2

Hit Levels

High

High

Startup Frames

11, 24

Damage

10, 18

On Block

-1

On Hit

+15g

Name

Mushibami

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only

Command

2, 3

Hit Levels

High

High

Startup Frames

11, 26~27

Damage

10, 24

On Block

-10

On Hit

+16a (+7)

Name

PK Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f

Command

2, NSS.1

Hit Levels

High

High

Startup Frames

11, 23~24 18

Damage

10, 5, 15

On Block

-5

On Hit

+19a

Name

Karakuri Uzumaki

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1

Command

2, d+3

Hit Levels

High

Low (hits grounded)

Startup Frames

11, 22

Damage

10, 11

On Block

-12

On Hit

-1

Name

PDK Combo

Special Properties

High Crush

Notes

  • Combo from 1st hit with 2f delay High crush 12~

Command

3

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

+5

Name

Enma

Command

3, 1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 22

On Block

+7~+9

On Hit

+18g~+20g

Name

Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS ,Low crush 26~

Command

3, 2

Hit Levels

Mid

Mid

Startup Frames

15~16, 22

Damage

12, 12

On Block

-12

On Hit

+1

Notes

  • Interrupt with i1 from 1st block

Command

3, 2, 1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 29

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Cleansing Sword

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

3, 2, NSS.1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 30

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Soul Blade

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit

Command

3, NSS.1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 25

On Block

+7~+9

On Hit

+18g~+20g

Name

NSS Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS ,Low crush 26~

Command

3~4

Hit Levels

Mid

Mid

Startup Frames

17~18 28~29

Damage

6, 22

On Block

-6

On Hit

+3

Name

Tobi Ushiwaka

Special Properties

Low Crush
Floating State

Notes

  • Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
  • Low crush 12-37
  • fs38-40</div>

Command

4

Hit Levels

High

Startup Frames

12~13

Damage

12

On Block

-11

On Hit

+0

On CH

+20a (+10)

Name

Magic 4

Notes

  • Balcony break on airborne hit

Command

4, 4

Hit Levels

High

High

Startup Frames

12~13, 24~25

Damage

12, 12

On Block

-4

On Hit

-2

Notes

  • Combo from 1st hit with 4f delay

Command

4, 4, 2

Hit Levels

High

High

Mid

Startup Frames

12~13, 24~25, 30~31

Damage

12, 12, 5

On Block

-22

On Hit

-12

Notes

  • Yoshimitsu recovers sideturned on block

Command

4, 4, 2, 2

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23

Damage

12, 12, 5, 6

On Block

-24

On Hit

-13

Name

Wheel of Arrows

Notes

  • Combo from 3rd hit
  • Opponent recovers BT on hit

Command

4, 4, 2, 2, 1

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23, 67

Damage

12, 12, 5, 6, 30

On Hit

-18

Name

Wheel of Arrows > Sword Stab

Special Properties

Weapon

Notes

  • Weapon

Command

4, 4, 2, 2, 1~1

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23, 28~113

Damage

12, 12, 5, 6, 30, 22

On Hit

-58

Name

Wheel of Arrows > Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit

Command

4, 4, 2, 2, NSS.1

Hit Levels

High

High

Mid

High

Mid

Startup Frames

12~13, 24~25, 30~31, 22~23, 67

Damage

12, 12, 5, 6, 30

On Block

-54

On Hit

-17a

Command

4, 4, 4

Hit Levels

High

High

High

Startup Frames

12~13, 24~25, 24~25

Damage

12, 12, 20

On Block

-4

On Hit

+18a (+9)

Name

Triple Roundhouse Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 4f delay

Command

4~3

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13

On Hit

+52a (+42)

Name

Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado <div class="plainlist">
  • High crush 4~22
  • fs10~50</div>

Command

1+2

Name

Kincho

Special Properties

Parry State

Notes

  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
  • Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2 Parry state 3~9

Command

1+2, P

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

15~18 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+14a

Name

Guillotine Crow Trap

Special Properties

Low Crush
Floating State

Notes

  • ,is1~20 Low crush 11~42 fs43~45

Command

1+2+3

Hit Levels

Mid

Startup Frames

22~40

Damage

0

On Block

-8~+10g

On Hit

+0~+18

On CH

+16~+34

Name

Spirit Shield

Special Properties

Weapon

Notes

  • Weapon
  • Can hit grounded when up-close and off-axis

Command

1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Flash / Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

3+4

Name

Meditation

Notes

  • Alternate inputs: b+3+4, BT.3+4

Command

f+2

Hit Levels

High

Startup Frames

17~18

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Manji Backfist

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+2, 1

Hit Levels

High

Mid (hits grounded)

Startup Frames

17~18, 26~27

Damage

18, 21

On Block

-12~-11

On Hit

+17a (+10)

Name

Manji Backfist Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st CH
  • Alternate input: BT.2,1
  • Alternate notation: 1SS.f+2,1

Command

f+2, NSS.1

Hit Levels

High

Mid

Startup Frames

17~18, 26~27

Damage

18, 21

On Block

-12~-11

On Hit

+17a (+10)

Name

Manji Backfist Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH
  • Alternate input: BT.2,NSS.1

Command

f+2, db+2

Hit Levels

High

Mid

Startup Frames

17~18, 10~14

Damage

18, 8

On Block

-5

On Hit

+6

Name

Manji Backfist > Stone Fist

Notes

  • Link to db+2 extensions

Command

f+3

Hit Levels

High

Startup Frames

16~17

Damage

24

On Block

-9~-8

On Hit

+17a (+8)

Name

Oni Kick

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

f+3, 4

Hit Levels

High

Mid

Startup Frames

16~17, 23~24

Damage

24, 20

On Block

-6~-5

On Hit

+37a (+23a)

Name

Zig Zag

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block ,Low crush 30~38 fs39~41

Command

f+4

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+21a (+11)

Name

Toita Daoshi

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • -9 on attack absorbtion
  • 8 chip damage on attack absorbtion Power crush 7~17

Command

f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

23

On Block

-12

On Hit

+8a (-1)

Name

Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat

Command

f+3+4

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

21~25

Damage

20, 3, 3, 3

On Block

-13~-9

On Hit

-8a (-15)

Name

Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r55 BT with b
  • Alternate notation: 1SS.f+3+4

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

14

On Block

-4

On Hit

+5

Name

Tsuka Atemi

Command

df+1, 2

Hit Levels

Mid

High

Startup Frames

13, 25~26

Damage

14, 16

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Tsuka Atemi to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay

Command

df+1, 2, 1

Hit Levels

Mid

High

Mid (hits grounded)

Startup Frames

13, 25~26, 26~27

Damage

14, 16, 19

On Block

-12~-11

On Hit

+17a (+10)

Name

Tsuka Atemi Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.df+1,2,1

Command

df+1, 2, NSS.1

Hit Levels

Mid

High

Mid

Startup Frames

13, 25~26, 26~27

Damage

14, 16, 19

On Block

-12~-11

On Hit

+17a (+10)

Name

Tsuka Atemi Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH

Command

df+1, 2, db+2

Hit Levels

Mid

High

Mid

Startup Frames

13, 25~26, 15

Damage

14, 16, 7

On Block

-5

On Hit

+6

Name

Tsuka Atemi > Slap U Crazy

Notes

  • Links to db+2 extensions

Command

df+1, 4

Hit Levels

Mid

Mid

Startup Frames

13, 17

Damage

14, 17

On Block

-12

On Hit

+4

Name

Autumn Leaves

Notes

  • Jail from 1st attack with 2f delay

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-7~-6

On Hit

+34a (+24)

Name

Basic Uppercut

Notes

  • On hit +4s~+5s against crouching opponent
  • On CH launches crouching opponent

Command

df+3

Hit Levels

Mid

Startup Frames

17~18

Damage

10

On Block

-4~-3

On Hit

+4~+5

Command

df+3, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~18, 23~24

Damage

10, 20

On Block

-9~-8

On Hit

+4c~+5c

On CH

+6a

Name

Wood Cutter

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*

Command

df+3, NSS.1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~18, 23~24

Damage

10, 24

On Block

-9~-8

On Hit

+16a

On CH

+6a

Name

Wood Chopper

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*

Command

df+4

Hit Levels

Mid

Startup Frames

12

Damage

15

On Block

-7

On Hit

+4

Name

Side Kick

Command

df+1+4

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

20

On Block

-17~-16

On Hit

+35a (+25)

Name

Gehosen (Simple Input)

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: f,n,d,df+1
  • Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42

Command

df+2+3

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-13~-12

On Hit

+6

On CH

+58a (+38)

Name

Flashing Steel (Simple Input)

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
  • Alternate notation: 1SS.df+2+3 High crush 9~17

Command

d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Quick Slash

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat

Command

d+1*(1), n

Hit Levels

Startup Frames

55~56

Damage

20

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (1)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(2), n

Hit Levels

Startup Frames

99~100

Damage

25

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (2)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(3), n

Hit Levels

Startup Frames

130~131

Damage

30

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (3)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(4), n

Hit Levels

Startup Frames

179~180

Damage

40

On Hit

+16a

On CH

+52a

Name

Death Slash (4)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(5), n

Hit Levels

Startup Frames

214~215

Damage

60

On Hit

+16a

On CH

+52a

Name

Death Slash (5)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(6), n

Hit Levels

Startup Frames

249~250

Damage

180

On Hit

+16a

On CH

+52a

Name

Death Slash (6)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

12

On Block

-9~-8

On Hit

+0~+1

Special Properties

Weapon

Notes

  • Weapon

Command

d+2, 1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 23

On Block

-9~-8

On Hit

+17a (+8)

Name

Heshikirigari

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1

Command

d+2, 2

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

16~17, 22~23

Damage

12, 17

On Block

-12~-11

On Hit

+7g~+8g

On CH

+28a (+22)

Name

Heshikirimutou

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS transition to r31 NSS with B

Command

d+2, 2, 1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Alternate notation: 1SS.d+2,2,1

Command

d+2, 2, 2

Hit Levels

Mid (hits grounded)

Mid

Mid (hits grounded)

Startup Frames

16~17, 22~23, 25~27

Damage

12, 17, 19

On Block

-13~-11

On Hit

+16a (+9)

Name

Heshikiriseibatsu

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.d+1

Hit Levels

Mid (hits grounded)

Mid

Mid

Startup Frames

16~17, 22~23, 29~30

Damage

12, 17, 17

On Block

-12~-11

On Hit

+2c~+3c

On CH

+42a

Name

Heshikirinagi

Special Properties

Spike

Notes

  • Spike
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, d+1

Hit Levels

Mid (hits grounded)

Mid

Mid

Startup Frames

16~17, 22~23, 29~30

Damage

12, 17, 17

On Block

-12~-11

On Hit

+2c~+3c

On CH

+42a

Name

Heshikirinagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, NSS.1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 18

On Block

-9~-8

On Hit

+10g~+11g

Name

Heshikirigari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

15~17

Damage

12

On Block

-18~-16

On Hit

-4~-2

Name

Low Sweep

Special Properties

High Crush

Notes

  • Most commonly impacts on frame 16, except when tracking right High crush 4~

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Toe Check

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+1+2

Name

Flea

Special Properties

Low Crush
Floating State

Notes

  • Alternate input: BT.d+1+2
  • Unavailable in NSS Low crush 8~17 fs18~20

Command

d+1+4

Hit Levels

Startup Frames

29~30

Damage

60

On Hit

-32a

Name

Harakiri

Special Properties

Weapon

Notes

  • Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
  • Alternate notation: 1SS.d+1+4

Command

d+1+4, B+1

Hit Levels

Startup Frames

29~30, 1~39

Damage

60, 18

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18

Damage

60, 18, 20

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18

Damage

60, 18, 20, 21

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 10 self damage

Command

d+1+4, B+1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18, 1~18

Damage

60, 18, 20, 21, 28

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 12 self damage

Command

d+1+4, B+1, 1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18, 1~18, 1~35

Damage

60, 18, 20, 21, 28, 30

On Hit

-30a

Name

Harakiri > Manji Blood Dance

Special Properties

Weapon

Notes

  • Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

Command

d+3+4

Name

Indian Stance

Special Properties

High Crush
Floating State

Notes

  • All stance moves are bufferable
  • Alternate inputs: BT.d+3+4, FC.d+3+4 High crush 6~ fs6~

Command

DB+2

Hit Levels

Mid

Startup Frames

15

Damage

8

On Block

-5

On Hit

+6

Command

DB+2, 2

Hit Levels

Mid

Mid

Startup Frames

15, 10~14

Damage

8, 7

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

DB+2, 2, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14

Damage

8, 7, 6

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

DB+2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 3rd CH

Command

DB+2, 2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5, 4

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 4th hit
  • Combo from 3rd CH

Command

DB+2, 2, 2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5, 4, 3

On Block

-49

On Hit

-37

Name

Stone Fists

Notes

  • Combo from 5th CH

Command

DB+3

Hit Levels

Low

Startup Frames

18~19

Damage

8

On Block

-25~-24

On Hit

-14~-13

Special Properties

High Crush

Notes

  • High crush 6~

Command

DB+3, 3

Hit Levels

Low

Low

Startup Frames

18~19, 15~17

Damage

8, 7

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3

Hit Levels

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17

Damage

8, 7, 7

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 2nd CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17

Damage

8, 7, 7, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 3rd CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17

Damage

8, 7, 7, 5, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 4th CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17, 9~11

Damage

8, 7, 7, 5, 5, 5

On Block

-26~-24

On Hit

-15~-13

Name

Manji Spin Low Kicks

Special Properties

High Crush

Notes

  • Combo from 5th CH ,High crush 1~

Command

DB+3, 3, 3, 3, 3, 4

Hit Levels

Low

Low

Low

Low

Low

Mid

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17, 12~13

Damage

8, 7, 7, 5, 5, 15

On Block

-8~-7

On Hit

+23a (+13)

Name

Manji Spin Low Kicks Front Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4

Command

DB+1+2

Name

Bad Stomach (BDS)

Special Properties

High Crush

Notes

  • Continues as long as DB is held
  • Transition to r25 releasing db High crush 11~

Command

db+1

Hit Levels

Low (hits grounded)

Startup Frames

26~28

Damage

12

On Block

-11~-9

On Hit

+4~+6

On CH

7~+9

Special Properties

High Crush

Notes

  • Unavailable in NSS High crush 8~

Command

db+1, 2

Hit Levels

Startup Frames

26~28, 25~26

Damage

12, 20

On Block

-13~12

On Hit

+0~+1

On CH

+6g~+7g

Name

Nebular Burst

Notes

  • Balcony break on CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

17

Damage

14

On Block

-12

On Hit

-1

Name

Nozuchi Fumi

Command

B+1

Hit Levels

High

Startup Frames

17

Damage

8

On Block

+1

On Hit

+7

On CH

+12

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1

Hit Levels

High

High

Startup Frames

17, 11~12

Damage

8, 9

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1

Hit Levels

High

High

High

Startup Frames

17, 11~12, 11~12

Damage

8, 9, 10

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1

Hit Levels

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1, 1

Hit Levels

High

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12, 14

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1, 1, 1

Hit Levels

High

High

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12, 14, 16

On Block

-73

On Hit

-71

On CH

-67

Name

Slap U Silly

Command

B+1, 1, DB+3

Hit Levels

High

High

Low

Startup Frames

17, 11~12, 13~14

Damage

8, 9, 7

On Block

-20~-19

On Hit

-9~-8

Special Properties

High Crush

Notes

  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos) High crush 10~

Command

B+1, 1, DB+3, 3

Hit Levels

High

High

Low

Low

Startup Frames

17, 11~12, 13~14, 15~17

Damage

8, 9, 7, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3 ,High crush 1~

Command

B+1, 1, DB+3, 3, 3

Hit Levels

High

High

Low

Low

Low

Startup Frames

17, 11~12, 13~14, 15~17, 9~11

Damage

8, 9, 7, 5, 5

On Block

-27~-25

On Hit

-15~-13

Special Properties

High Crush

Notes

  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3 ,High crush 1~

Command

B+1, 1, DB+3, 3, 4

Hit Levels

High

High

Low

Low

Mid

Startup Frames

17, 11~12, 13~14, 15~17, 12~13

Damage

8, 9, 7, 5, 15

On Block

-8~-7

On Hit

+23a (+13a)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

Command

b+2

Hit Levels

Mid

Startup Frames

14~15

Damage

12

On Block

-9~-8

On Hit

+2~+3

Notes

  • Transition to r27 KIN with 1+2

Command

b+2, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

14~15, 27~28

Damage

12, 20

On Block

-17~-16

On Hit

+28a (+18)

Name

Oma Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52

Command

b+2, 2

Hit Levels

Mid

High

Startup Frames

14~15, 22~23

Damage

12, 21

On Block

-13

On Hit

+2a

Name

Oma Kugiuchi

Special Properties

Heat Engager
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +36a (+26)
  • Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2

Command

b+2, NSS.1

Hit Levels

Mid

Mid

Startup Frames

14~15, 27~28

Damage

12, 17

On Block

-17~-16

On Hit

+28a (+18)

Name

Oma Gehosen

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f Low crush 28~49 fs50~52

Command

b+2, NSS.2

Hit Levels

Mid

High

Startup Frames

14~15, 22~23

Damage

12, 18

On Block

-10~-9

On Hit

+0~+1

Name

Oma Kugiuchi

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +36a (+26)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

Command

b+3

Name

Spinning Evade

Notes

  • 4 self-damage
  • Alternate input: b+4

Command

b+3, 3

Name

Spinning Evade (2)

Notes

  • 4 self-damage
  • Alternate input: b+4,4

Command

b+3, 3, 3

Name

Spinning Evade (3)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4

Command

b+3, 3, 3, 3

Name

Spinning Evade (4)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4

Command

b+3, 3, 3, 3, 3

Name

Spinning Evade (5)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4,4

Command

b+3, 3, 3, 3, 3, 3

Name

Spinning Evade (6)

Special Properties

Floating State

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4,4,4 fs65~

Command

b+1+2

Name

No Sword Stance

Special Properties

High Crush

Notes

  • Alternate input: BT.b+1+2
  • Alternate name: Mutou no Kiwami High crush 8~50

Command

ub+1

Hit Levels

Mid

Startup Frames

24~25

Damage

15

On Block

-6~-5

On Hit

+3c~+4c

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.ub+1 Low crush 9~27 fs28~30

Command

ub+1+3

Hit Levels

Startup Frames

50~52

Damage

40

On Hit

-24

Name

Sword Stab

Special Properties

Weapon

Notes

  • Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+3

Command

ub+1+3, 1+2

Hit Levels

Startup Frames

50~52, 18~19

Damage

40, 18

On Hit

+1~+2

On CH

+45a

Name

Face Splitter

Special Properties

Weapon

Notes

  • Weapon
  • Alternate notation: 1SS.ub+1+3,1+2

Command

ub+1+3, n+1

Hit Levels

Startup Frames

50~52, 28~113

Damage

40, 22

On Hit

-57a

Name

Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+3,n+1

Command

ub+4

Hit Levels

Mid

Startup Frames

20~22

Damage

17

On Block

-19~-17

On Hit

+12a (+2)

Name

Avoiding the Puddle

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike Low crush 9~32 fs33~35

Command

ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

25

On Block

-8c~-7c

On Hit

+27a (+17)

Name

Cleansing Sword Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

u+1

Hit Levels

Mid

Startup Frames

24~25

Damage

17

On Block

-5~-4

On Hit

+4c~+5c

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.u+1 Low crush 9~27 fs28~30

Command

u+1+2

Name

Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in 1SS
  • Alternate input: BT.u+1+2 Low crush 8~

Command

u+3+4

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

39~42 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+24a

Name

Guillotine Crow Kick

Special Properties

Spike
Low Crush

Notes

  • Spike
  • Evades some mid attacks from frames ?-?
  • Can be floated out of invisibility frames Low crush 11~42

Command

uf+1

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

-4~-3

On Hit

+5c~+6c

On CH

+50a

Name

Helmet Strike

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.uf+1 Low crush 9~27 fs28~30

Command

uf+1+3

Hit Levels

Startup Frames

113~114

Damage

40

On Hit

+30a

Name

Death Copter

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r34 DGF with 1+2 on frames 1-34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113

Command

uf+1+3>d

Hit Levels

Mid (hits grounded)

Startup Frames

83~84

Damage

30

On Block

-1c~+0c

On Hit

+34a

Name

Death Copter Slice (2)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2 Low crush 9~80 fs81~83

Command

uf+1+3, b

Hit Levels

Startup Frames

113~114, 55~56

Damage

35

On Hit

+24a

Name

Death Copter Trick

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2 Low crush 9~59 fs60~62

Command

uf+1+3, d

Hit Levels

Mid (hits grounded)

Startup Frames

113~114, 55~56

Damage

25

On Block

-3~-2

On Hit

+34a

Name

Death Copter Slice (1)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2 Low crush 9~52 fs53~55

Command

uf+2

Hit Levels

Mid

Startup Frames

35~36

Damage

25

On Block

-16~-15

On Hit

+6g~+7g

On CH

+25a

Name

Kurama Itto

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Cancel to r20 FC with D Low crush 10~29 fs30~32

Command

uf+3

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+32a (+22)

Name

Rising Knee

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Can evade jabs at frames 5-7
  • Alternate inputs: ub+3, u+3 Low crush 9~33 fs34~36

Command

uf+4

Hit Levels

Mid

Startup Frames

20~22

Damage

21

On Block

-9~-7

On Hit

+22a

Name

Avoiding the Puddle

Special Properties

Homing Attack
Balcony Break
Spike
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • Spike
  • Alternate input: u+4 Low crush 9~32 fs33~35

Command

uf+3+4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35

Damage

20

On Block

-16~-12

On Hit

-4a

Name

Poison Wind

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • In 1SS cancel to r18 DGF with 1+2
  • In 1SS transition to r28 FLE with d+1+2
  • Transition to r28 IND with d+3+4 (or NSS.d+1+2)
  • On hit, transitions to r49 backward jump automatically Low crush 10~32 fs33~35

Command

uf+3+4, 1

Hit Levels

Mid (hits grounded)

High

Startup Frames

31~35, 16~18

Damage

20, 8

On Block

-1~+1

On Hit

-42

Notes

  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

Command

uf+3+4, 1, 4

Hit Levels

Mid (hits grounded)

High

Mid

Startup Frames

31~35, 16~18, 17~28 28~39

Damage

20, 8, 15

On Block

-14~+13g

On Hit

+27a (+17a)

Special Properties

Low Crush
Floating State

Notes

  • Combos from 1st (requires wall) ,Low crush 14~41 fs42~44

Command

uf+3+4, 1, 4, 1

Hit Levels

Mid (hits grounded)

High

Mid

Mid (hits grounded)

Startup Frames

31~35, 16~18, 17~28 28~39, 24~25

Damage

20, 8, 15, 15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Poison Wind Gold Strike

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Can transition to d+1*,n
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Alternate notation: 1SS.uf+3+4,b+1,4,d+1)

Command

uf+3+4, 1, 4, NSS.1

Hit Levels

Mid (hits grounded)

High

Mid

Mid (hits grounded)

Startup Frames

31~35, 16~18, 17~28 28~39, 24~25

Damage

20, 8, 15, 15

On Block

-9~-8

On Hit

+16a

On CH

+52a

Name

NSS Poison Wind Gold Strike

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers health on hit

Command

uf+3+4, 1, 3+4

Hit Levels

Mid (hits grounded)

High

Mid (hits grounded)

Startup Frames

31~35, 16~18, 31~35

Damage

20, 8, 21

On Block

+0c~+4c

On Hit

-14a

Name

Poison Wind Steel Smash

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • On hit, transitions to r49 backward jump automatically ,Low crush 10~32 fs33~35

Command

uf+3+4, 3

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

31~35, 39~42 3~6

Damage

20, 10, 10

On Block

-4c~-1c

On Hit

+27a

Name

Poison Wind Eclipse Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Evades mid attacks from frames ?-? ,Low crush 11~42 fs43~45

Command

uf+3+4, 3+4

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

31~35, 25~26

Damage

20, 25

On Block

-13~-12

On Hit

+52a (+42)

Name

Poison Wind > Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit ,High crush 4~22 fs10~50

Command

1+2+3+4

Name

Ki Charge

Notes

  • Can't block for 5 seconds
  • CH state for 5 seconds

Command

b, B+1+4

Hit Levels

Startup Frames

59~61

Damage

50

On Hit

+2a

Name

Thunder Blade

Special Properties

Weapon

Notes

  • Weapon
  • Alternate notation: 1SS.b,B+1+4
  • Bad hitbox, will go over crouching opponents sometimes

Command

b, B+1+4, B

Hit Levels

Mid

Startup Frames

59~61, 22~25

Damage

, 20

On Block

-15~-12

On Hit

+14c~+17c

Name

Thunder Blade Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Total startup is i47~50
  • Alternate notation: 1SS.b,B+1+4,B

Command

f, F+2

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-9

On Hit

+4

Name

Sword Smash

Special Properties

Elbow

Notes

  • Elbow
  • Cannot be buffered
  • Increased pushback on CH

Command

f, F+2:2

Hit Levels

Mid

Throw

Damage

15, 20

On Hit

+8d

Name

Yomi Kakenuke

Notes

  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (i13~15)
  • After hit transition to r20 IND with d+3+4

Command

f, F+3

Hit Levels

Mid

Startup Frames

23~24

Damage

20

On Block

-4~-3

On Hit

+5~+6

Name

Iwatsubute

Notes

  • Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
  • Cannot be buffered

Command

f, F+4

Hit Levels

Mid

Startup Frames

15~16

Damage

20z

On Block

-6~-5

On Hit

+37a (+23)

Name

Fubuki Knee

Special Properties

Balcony Break
Knee
Low Crush
Floating State

Notes

  • Balcony Break
  • Knee
  • Cannot be buffered Low crush 13-21 fs22-24

Command

f, F+1+2

Hit Levels

Mid

Startup Frames

22~24

Damage

22

On Block

-8~-6

On Hit

+3c~+5c

Name

Solar Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4 Low crush 10~21 fs22-32 Low crush 25-29

Command

f, F+1+4

Hit Levels

Startup Frames

45

Damage

60

On Hit

-65a

Name

Suicide

Special Properties

Weapon

Notes

  • Weapon
  • 60 self-damage during 1st recovery frame
  • Cannot be buffered
  • NSS.f,F+1+4 will always cancel into Confusion

Command

f, F+1+4, F

Hit Levels

Startup Frames

45, 35~37

Damage

60, 185

On Hit

-60a

Name

Double Suicide

Special Properties

Weapon

Notes

  • Weapon
  • 185 self-damage during 1st recovery frame

Command

f, F+1+4, n

Hit Levels

Startup Frames

45

Damage

60

Name

Confusion

Command

f, F+3+4

Hit Levels

Mid

Startup Frames

22~24

Damage

15

On Block

-20~-18

On Hit

-9c~-7c

Name

Reverse Cartwheel

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2 Low crush 10~27 fs28~30

Command

f, F+3+4, 1+2

Hit Levels

Mid

Mid

Startup Frames

22~24, 12~18

Damage

15, 15

On Block

-31~-25

On Hit

-2a (-12)

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r? IND on self wallsplat ,Low crush 24~46 fs47~90

Command

f, F+3+4, 1+2, 3+4

Hit Levels

Mid

Mid

Mid

Startup Frames

22~24, 12~18, 27

Damage

15, 15, 20

On Block

-13

On Hit

+52a (+42)

Name

Solar Kick Shark Attack

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel ,Low crush 1~13 fs14~54

Command

f, n, d, df+1

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

22

On Block

-17~-16

On Hit

+35a (+25a)

Name

Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Can be performed in FC
  • Alternate notation: 1SS.f,n,d,df+1 Low crush 17~39 fs40~42

Command

f, n, d, df+2

Hit Levels

Mid

Startup Frames

14~15

Damage

20

On Block

-13~-12

On Hit

+6g~+7g

On CH

+58a (+38)

Name

Flashing Steel

Special Properties

Balcony Break
Weapon
High Crush

Notes

  • Balcony Break
  • Weapon
  • Can be buffered
  • Can be performed in FC High crush 6~14

Command

qcf+1

Hit Levels

High

High

Mid (hits grounded)

Startup Frames

28~34 37 58~60

Damage

24, 15, 35

On Block

+0~+2

On Hit

+30a

Name

Moonsault Slayer

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Spike 2nd and 3rd
  • Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
  • Alternate notation: 1SS.qcf+1 Low crush 10~55 fs56~58

Command

f, f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

30

On Block

+5g~+6g

On Hit

+13a (+3)

Name

Manji Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 9 chip damage on block Low crush 3~33 fs34~36

Command

f, f, F+3, U

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

30

On Block

+7g~+8g

On Hit

+15a (+5)

Name

Manji Kick > Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in NSS ,Low crush 1~

Command

ws1

Hit Levels

Mid

Startup Frames

14~15

Damage

12

On Block

-10~-9

On Hit

+1~+2

On CH

+6~+7

Command

ws1, 1

Hit Levels

Mid

High

Startup Frames

14~15, 18

Damage

12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f

Command

ws1, 1, 1

Hit Levels

Mid

High

High

Startup Frames

14~15, 18, 18

Damage

12, 12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f

Command

ws1, 1, 1, 1

Hit Levels

Mid

High

High

Mid

Startup Frames

14~15, 18, 18, 25~26

Damage

12, 12, 12, 25

On Block

+0c~+1c

On Hit

+6c~+7c

Name

Door Knocker

Special Properties

Spike

Notes

  • Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f

Command

ws1, 1~b+3

Hit Levels

Mid

High

Startup Frames

14~15

Damage

12, 12

On Block

-16

On Hit

-5

Name

Door Knocker to Spinning Evade

Notes

  • Alternate input: ws1,1~b+4

Command

ws1, 2

Hit Levels

Mid

High

Startup Frames

14~15, 25~26

Damage

12, 18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Door Knocker to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f

Command

ws1, 2, 1

Hit Levels

Mid

High

Mid (hits grounded)

Startup Frames

14~15, 25~26, 26~27

Damage

12, 18, 21

On Block

-12~-11

On Hit

+17a (+10)

Name

Door Knocker Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.ws1,2,1

Command

ws1, 2, db+2

Hit Levels

Mid

High

Mid

Startup Frames

14~15, 25~26, 15

Damage

12, 18, 8

On Block

-5

On Hit

+6

Name

Door Knocker > Back Knuckle Slap U Crazy

Notes

  • Links to db+2 extensions

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-4~-3

On Hit

+7~+8

Name

Exorcism Fist

Command

ws2, 1

Hit Levels

Mid

Mid

Startup Frames

15~16, 27~28

Damage

13, 14

On Block

-3a

On Hit

+36a (+26)

Name

Scowling Moon God

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 1f delay
  • Alternate notation: 1SS.ws+2,1

Command

ws2, NSS.1

Hit Levels

Mid

High

Startup Frames

15~16, 23

Damage

13, 16

On Block

-6

On Hit

+5

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st hit with 1f delay

Command

ws2, NSS.1, 2

Hit Levels

Mid

High

Mid

Startup Frames

15~16, 23, 25

Damage

13, 16, 18

On Block

-5

On Hit

+5

On CH

+63a

Name

Scowling Aratama

Special Properties

Elbow

Notes

  • Combo from 2nd CH
  • Elbow

Command

ws2, NSS.1, 3

Hit Levels

Mid

High

High

Startup Frames

15~16, 23, 25~26

Damage

13, 16, 25

On Block

-7~-6

On Hit

+27a (+17)

Name

Scowling Spirit

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

ws3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-6

On Hit

+3

Command

ws3, 2

Hit Levels

Mid

Mid

Startup Frames

16, 32

Damage

12, 20

On Block

-12c

On Hit

+0a

Name

Kimon Matagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-6~-5

On Hit

+5~+6

Name

Toe Smash

Notes

  • Transition to r21 KIN with 1+2
  • Transition to r24 NSS with B

Command

SS.1

Hit Levels

Mid

Startup Frames

17~18

Damage

21

On Block

-9~-8

On Hit

+2~+3

On CH

+27a (+17)

Name

Inner Palm

Command

SS.2

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-13~-12

On Hit

+30a (+20)

Name

Shrine

Special Properties

Tornado Move

Notes

  • Tornado

Command

FC.DF+1

Hit Levels

Startup Frames

26

Damage

12

On Hit

+70a (+54)

Name

Sword Sweep

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • Alternate input: FC.db,b+1
  • Alternate notation: 1SS.FC.DF+1
  • Alternate name: Samurai Cutter High crush 1~

Command

FC.db+3

Hit Levels

Low

Startup Frames

18~19

Damage

8

On Block

-25~-24

On Hit

-14~-13

Special Properties

High Crush

Notes

  • Leads to db+3 extensions High crush 1~

Command

FC.df+4

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

18

On Block

-26~-25

On Hit

+4c~+5c

On CH

+31a

Name

Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Transition to r24 IND with d+3+4, +8 hit, +35a CH
  • Can be done from [[Crouch#Crouch_levels|Crouch Level 2]] High crush 1~

Command

FC.d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Special Properties

High Crush

Notes

  • Transition to r25? with f
  • Transition input can be delayed 16f High crush 1~

Command

FC.d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+5

Special Properties

High Crush

Notes

  • High crush 1~

Command

FC.d+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Special Properties

High Crush

Notes

  • High crush 1~

Command

FC.d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Special Properties

High Crush

Notes

  • High crush 1~

Command

BDS.1

Hit Levels

Startup Frames

21~40

Damage

25

On Hit

+32a

Name

Poison Breath

Notes

  • Alternate input: BDS.2

Command

BDS.3

Hit Levels

Mid

Startup Frames

17~30

Damage

23

On Block

-15~-2

On Hit

-13~+0

Name

Backflip Kick

Special Properties

Low Crush
Floating State

Notes

  • Alternate input: BDS.4 Low crush 14~ fs28~30

Command

BT.1

Hit Levels

High

Startup Frames

15

Damage

16

On Block

-3

On Hit

+8

Special Properties

Elbow

Notes

  • Elbow

Command

BT.1, 2

Hit Levels

High

Mid

Startup Frames

15, 25

Damage

16, 18

On Block

-5

On Hit

+5

On CH

+63a

Name

Aratama

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st CH

Command

BT.1, 3

Hit Levels

High

High

Startup Frames

15, 25~26

Damage

16, 25

On Block

-7~-6

On Hit

+27a (+17)

Name

Magatama

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

BT.2

Hit Levels

High

Startup Frames

16~17

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Links to f+2 extensions

Command

BT.3

Hit Levels

Mid

Startup Frames

24~26

Damage

20

On Block

-3~-1

On Hit

+11a

Name

Perilous Spirit

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 6~29 fs30~32

Command

BT.d+1

Hit Levels

Low (hits grounded)

Startup Frames

17~18

Damage

20

On Block

-13~-12

On Hit

+3~+4

On CH

+38a

Name

Shisetsu Genman

Special Properties

Weapon
High Crush

Notes

  • Weapon High crush 6~

Command

DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

22

On Block

-2c~-1c / +2

On Hit

+10a / +46a

On CH

+46a

Name

Dragonfly Blade

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 7 chip damage on block
  • Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
  • Partially uses remaining Heat time Low crush 1~27

Command

DGF.2

Hit Levels

High

Startup Frames

16~18

Damage

15

On Block

+4~+6

On Hit

+13s

Name

Dragonfly Fist

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

DGF.2, 4

Hit Levels

High

Mid (hits grounded)

Startup Frames

16~18, 26~28

Damage

15, 22

On Block

-14~-12

On Hit

+15a (+8)

Name

Ubume

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Transition to r32 NSS with B ,Low crush 1~46 fs47~49

Command

DGF.3

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

18

On Block

-13~-12

On Hit

+6c~+7c

On CH

+27a

Name

Dragonfly Sweep

Special Properties

Low Crush

Notes

  • Can't be low parried Low crush 1~18

Command

DGF.4

Hit Levels

Mid

Startup Frames

18~20

Damage

24

On Block

-4~-2

On Hit

+14g~+15g

Name

Dragonfly Twister

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+7g +62a (+42)
  • Balcony Break Low crush 1~19

Command

DGF.1+2

Name

Manji Dragonfly > Flea

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~27 fs28~30

Command

DGF.3+4

Hit Levels

Throw

Startup Frames

20~21

Damage

17, 18

On Hit

+0~+1

Name

Spirited Away

Special Properties

Floor Break
Low Crush

Notes

  • Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing Low crush 1~

Command

DGF.b

Name

Dragonfly Backward

Special Properties

Low Crush

Notes

  • realigns with opponent, creates distance Low crush 1~

Command

DGF.d

Name

Dragonfly Cancel

Special Properties

Low Crush

Notes

  • Low crush 1~10

Command

DGF.d+3+4

Name

Manji Dragonfly > Indian Stance

Special Properties

Low Crush
High Crush

Notes

  • Low crush 1~30 High crush 31~

Command

DGF.f

Name

Dragonfly Forward

Special Properties

Low Crush

Notes

  • realigns with opponent, closes distance Low crush 1~

Command

DGF.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7~+8

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Alternate input: FLE.f+2 Low crush 1~

Command

DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

-2~-1 / +4

On Hit

+18a (+9)

Name

Red Spider Lily

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 12 chip damage on block
  • Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
  • Partially uses remaining Heat time Low crush 1~65

Command

FLE.1

Name

Flea Roll

Special Properties

Floating State
High Crush

Notes

  • fs1~25 High crush 26~

Command

FLE.2

Hit Levels

Low (hits grounded)

Startup Frames

24~28

Damage

20

On Block

-12~-8

On Hit

+30a

Name

Flea > Sliding Headbutt

Special Properties

Floating State
High Crush

Notes

  • Side switches on close hit
  • Can combo to ws4 on no side switch
  • Alternate input: FLE.1~df+3+4 fs1~ High crush 6~

Command

FLE.3

Name

Flea Dance

Special Properties

Low Crush

Notes

  • Evades like a sidestep
  • Alternate input: FLE.4 Low crush 1~

Command

FLE.1+2

Hit Levels

High

Startup Frames

18~19

Damage

20

On Block

-8~-7

On Hit

+31a (+21)

Name

Skull Splitter

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Head High crush 6~17

Command

FLE.3+4

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13~-12

On Hit

+52a (+42)

Name

Flea > Kangaroo Kick

Special Properties

Tornado Move
Floating State
High Crush

Notes

  • Tornado fs1~26 High crush 6~22

Command

FLE.b

Name

Flea Step Backward (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 20-50 Low crush 1~

Command

FLE.d

Name

Flea Digger

Special Properties

Low Crush
Floating State

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n) Low crush 1~4 fs5~15 Low crush 16~

Command

FLE.d

Hit Levels

Mid (hits grounded)

Damage

0

On Hit

+31a (+24)

Name

Flea Digger Strike

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n Low crush 1~

Command

FLE.db

Name

Flea Cancel

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~12 fs13~15

Command

FLE.d+3+4

Name

Flea > Indian Stance

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Low crush 1~16 High crush 16~30 fs17~

Command

FLE.f

Name

Flea Step (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames Low crush 1~

Command

FLE.f, f

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~19,6~8 5~7 6~8 6~8

Damage

3, 3, 3, 3, 3

On Block

-10

On Hit

+1

Name

Running Flea

Special Properties

Low Crush

Notes

  • Combos from 1st
  • Floor break at the wall only
  • Sometimes combos into FLE.n Low crush 1~

Command

FLE.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7g~+8g

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Flea to Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Low Crush

Notes

  • Homing
  • Balcony Break Low crush 1~

Command

FLE.n

Hit Levels

Mid

Startup Frames

2~60

Damage

7

On Block

-18~

On Hit

+48a (+38a)

Name

Flea Idle

Special Properties

Balcony Break
Weapon
Low Crush

Notes

  • Balcony Break
  • Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~

Command

FLE.uf

Hit Levels

Startup Frames

30~45

Damage

21

On Hit

+30a (+20)

Name

Jumping Flea

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Alternate inputs: FLE.u and FLE.ub Low crush 1~

Command

FLE.u+1+2

Name

Flea > Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

FLE.u+3+4

Hit Levels

Mid

Startup Frames

38~40

Damage

30

On Block

+4~+6

On Hit

+21a (+12)

Name

Flea > Dragonfly Feint

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tech roll to r33 FC on frames 41-42 Low crush 1~37 fs38~4020

Command

FUFT.d+3+4

Name

Indian Stance Healing

Special Properties

Floating State

Notes

  • fs1~

Command

IND.1

Hit Levels

Startup Frames

53~55

Damage

15

On Hit

+0c~+2c

Name

Indian Stance Storm

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Same animation as the ending of qcf+1
  • Alternate notation: 1SS.IND.1 Low crush 30~52 fs53~55

Command

IND.2

Hit Levels

Mid

Startup Frames

39~43

Damage

7

On Block

-8~-5

On Hit

+2~+6

Name

Indian Stance Stone Fists

Special Properties

High Crush
Floating State

Notes

  • Leads to DB+2,2 extensions
  • Greater forward momentum than a standing DB+2 High crush 1~ fs1~

Command

IND.3

Hit Levels

Mid

Startup Frames

12~18

Damage

15

On Block

-31~-25

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Automatically recovers to r? IND on self wallsplat
  • Tremendous forward travel ,Low crush 12~34 fs35~90

Command

IND.3, 3+4

Hit Levels

Mid

Mid

Startup Frames

12~18, 27

Damage

15, 20

On Block

-13

On Hit

+52a (+42)

Name

Indian Stance Cannon

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Tremendous forward travel ,Low crush 1~13 fs14~54

Command

IND.4

Hit Levels

Low (hits grounded)

Startup Frames

47~48

Damage

18

On Block

-26~-25

On Hit

+4c~+5c

Name

Indian Stance Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Transition to r24 IND with d+3+4, +8 hit, +35a CH High crush 1~

Command

IND.1+2

Name

Indian Stance Flea

Special Properties

Floating State
Low Crush

Notes

  • Unavailable in NSS fs1 Low crush 2~27 fs28~30

Command

IND.3+4

Hit Levels

Mid

Mid

Startup Frames

17~18 28~29

Damage

6, 22

On Block

-6~-5

On Hit

+3~+4

Name

Indian Tobi Ushiwaka

Special Properties

Homing Attack
Low Crush
Floating State

Notes

  • Homing
  • Transition to r18 DGF with 1SS.U Low crush 12-37 fs38-40

Command

IND.D+3+4*

Name

Indian Levitation

Special Properties

High Crush
Floating State

Notes

  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines High crush 1~ fs1~

Command

IND.b

Name

Indian Stance Vaccum Dance

Special Properties

High Crush
Floating State

Notes

  • If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent High crush 1~ fs1~

Command

IND.f

Name

Indian Stance Vaccum Dance

Special Properties

High Crush
Floating State

Notes

  • If closer than 1.75 units, recovers r51, 1 unit behind the opponent High crush 1~ fs1~

Command

IND.n

Name

Indian Stance Healing

Special Properties

High Crush
Floating State

Notes

  • Restores recoverable health with each pulse
  • Can be cancelled into other IND moves High crush 1~ fs1~

Command

IND.u

Name

Indian Stance Cancel

Special Properties

Floating State

Notes

  • Alternate input: IND.d
  • Evasive, can go under some attacks if timed fs1~29

Command

IND.u+1+2

Name

Indian Stance Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in NSS Low crush 1~

Command

KIN.1

Hit Levels

Mid

Startup Frames

17

Damage

10

On Block

-12

On Hit

-1

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon

Command

KIN.1, 1

Hit Levels

Mid

Mid

Mid

Startup Frames

17, 23~24 14~15

Damage

10, 5, 15

On Block

-9~-8

On Hit

+7c~+8c

Name

Doushi Kiri

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1,1

Command

KIN.1, NSS.1

Hit Levels

Mid

Mid

Mid

Startup Frames

17, 23~24 14~15

Damage

10, 5, 20

On Block

-1~+0

On Hit

+37a (+29)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Recovers health on hit

Command

KIN.2

Hit Levels

Mid

Startup Frames

21~22

Damage

15

On Block

-14~-13

On Hit

+26a (+16a)

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.2, 1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-15~-13

On Hit

+2a

Name

Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2

Command

KIN.2, 1+2*

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 47~49

Damage

15, 30

On Block

+2~+4

On Hit

+2a

Name

Tenshu Kuzushi (Hold)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2*

Command

KIN.2, NSS.1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-3~-1

On Hit

+15a

Name

NSS Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Recovers health on hit

Command

KIN.3

Hit Levels

Low (hits grounded)

Startup Frames

25~32

Damage

17

On Block

-16~-9

On Hit

+13a

On CH

+24a

Name

Shibakari

Special Properties

Low Crush
Floating State
High Crush

Notes

  • Low crush 10~20 fs21~23 High crush 24~

Command

KIN.4

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0~+1

On Hit

+20a (+11)

On CH

+49a

Name

Whirlwind

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Can transition to r26 KIN with 1+2
  • Can transition to r28 MED with 3+4
  • Alternate input: SS.4

Command

KIN.1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

12~13 6~7 7~8 11~13

Damage

4, 4, 4, 24

On Block

-6~-4

On Hit

+11a

Name

Ashura Blade

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Combos from any hit
  • Floor break final hit
  • Realigns between hits
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit Low crush 25~39 fs40~42

Command

KIN.1+4

Hit Levels

Mid

Startup Frames

10~13

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1+4

Command

KIN.b+2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-9~-8

On Hit

+2~+3

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.b+2, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

15~16, 23~24

Damage

15, 19

On Block

-12~-11

On Hit

+30a (+20)

Name

Ikaruga

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit
  • Alternate notation: 1SS.KIN.b+2,1

Command

KIN.b+1+2

Hit Levels

Startup Frames

46

Damage

25

On Hit

+6a

Name

Mumyo Juji Ken

Special Properties

Weapon

Notes

  • Weapon
  • Backswing blow
  • Unavailable in NSS

Command

KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Ishigaki Kuzushi

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • Cancel to r16 FC with DB
  • Alternate notation: 1SS.KIN.d+1 High crush 22~

Command

KIN.f

Name

Kincho Forward Dash

Special Properties

High Crush

Notes

  • High crush 5~25

Command

KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 10

On Block

-5~-4

On Hit

-2

Name

Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1

Command

KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 10

On Block

-12~-11

On Hit

+29a (+14)

Name

Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1*

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1~+0

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon
Wall Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +34a
  • Homing
  • Balcony Break
  • Weapon
  • Wall Crush on hit, +11g minimum

Command

KIN.u+1+2

Name

Kincho Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 14~

Command

MED.3

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~28 28~39

Damage

15, 15

On Block

+2~+13

On Hit

+43a

Name

Back Handspring

Special Properties

Low Crush
Floating State

Notes

  • Spike on second hit
  • BT.d+3 is guaranteed on meaty block Low crush 14~41 fs42~44

Command

MED.3, d+1

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~28 28~39, 24~25

Damage

15, 15, 15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Back Handspring to Quick Slash

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Recovers in 1SS

Command

MED.1+2

Hit Levels

Startup Frames

30~34

Damage

10

On Hit

-1a

Name

Meditation Healing

Notes

  • Recovers health

Command

MED.1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Meditation Backturned Flash

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.BT.1+4

Command

MED.3+4

Name

Meditation to Backturn

Command

MED.b

Notes

  • Can be cancelled into a backturned move
  • Can be cancelled into instant while standing
  • Creates distance with the opponent

Command

MED.d

Notes

  • Transitions into sidewalk with held input

Command

MED.f

Notes

  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent

Command

MED.n

Notes

  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively *
  • +1 health (1st pulse) *
  • +2 health (2nd pulse) *
  • +3 health (3rd onward)

Command

MED.u

Notes

  • Transitions into sidewalk with held input

Command

NSS.1+2+3

Hit Levels

High

Startup Frames

22~40

Damage

25

On Block

-18~+0

On Hit

+26d (-32)

Name

NSS Spirit Shield

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.1+4

Hit Levels

Mid

Startup Frames

8~11

Damage

20

On Block

-15~-12

On Hit

+14 +64a

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
  • Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4

Command

NSS.BT.d+1

Hit Levels

Low

Startup Frames

17~18

Damage

15

On Block

-13~-12

On Hit

+3

On CH

+38a

Name

NSS Shisetsu Genman

Special Properties

High Crush

Notes

  • Can hit grounded while off-axis High crush 6~

Command

NSS.FC.DF+1

Hit Levels

Low

Startup Frames

25~26

Damage

12

On Block

-16~-15

On Hit

+27a

Special Properties

High Crush

Notes

  • Alternate input: NSS.db,b+1 High crush 1~34

Command

NSS.FC.DF+1, 2

Hit Levels

Low

Low (hits grounded)

Startup Frames

25~26, 25~26

Damage

12, 20

On Block

-14~-13

On Hit

+14~+15

Name

Agonbaku

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Alternate input: NSS.db,b+1,2 ,High crush 1~45

Command

NSS.FC.df+3

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

12

On Block

-26~-25

On Hit

+67a (+51)

Name

Spinning Cleave

Special Properties

High Crush

Notes

  • High crush 1~

Command

NSS.IND.1

Hit Levels

Mid (hits grounded)

Startup Frames

48~51

Damage

15

On Block

-8c~-5c

On Hit

+5a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Same animation as the ending of NSS.qcf+1 Low crush 30~52 fs53~55

Command

NSS.KIN.1+4

Hit Levels

Mid

Startup Frames

12~15

Damage

20

On Block

-15~-12

On Hit

+14 +64a

Name

NSS Kincho Flash

Special Properties

Weapon

Notes

  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit

Command

NSS.KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

17

On Block

-13

On Hit

+3

On CH

+38a

Special Properties

High Crush

Notes

  • Cancel to r16 FC with DB High crush 22~

Command

NSS.KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 12

On Block

-5~-4

On Hit

+18a (+11)

Name

NSS Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers health on hit

Command

NSS.KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 12

On Block

--9~-8

On Hit

+29a (+14)

Name

NSS Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers health on hit

Command

NSS.b, B+1+4

Hit Levels

Startup Frames

65~70

Damage

40

On Hit

-3a (-12)

On CH

+29a (-18)

Name

Thunder Palm Strike

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.b, B+1+4, B

Hit Levels

Mid

Startup Frames

65~70, 22~25

Damage

, 20

On Block

-15~-12

On Hit

+14 +64a

Name

Thunder Palm Strike Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit

Command

NSS.b+1+2

Name

Battou Kakugo

Special Properties

High Crush

Notes

  • High crush 8~50

Command

NSS.db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Manji Shagapan

Special Properties

High Crush

Notes

  • Transition to r24 with f High crush 4~

Command

NSS.df+1+4

Hit Levels

Mid

Startup Frames

20~21

Damage

19

On Block

-17~-16

On Hit

+35a (+25)

Name

NSS Gehosen (Simple Input)

Special Properties

Low Crush
Floating State

Notes

  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45

Command

NSS.d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

24

On Block

-9~-8

On Hit

+16a

On CH

+6a

Name

Quick Chop

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*

Command

NSS.d+1+2

Name

NSS to Indian Stance

Special Properties

High Crush
Floating State

Notes

  • High crush 7~ fs7~

Command

NSS.d+1+4

Name

Unfinished Business

Notes

  • Yoshimitsu is invisible on frames 50~64, but can still be hit

Command

NSS.f, n, d, df+1

Hit Levels

Mid

Startup Frames

17~18

Damage

19

On Block

-17~-16

On Hit

+35a (+25a)

Special Properties

Low Crush
Floating State

Notes

  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Can be performed in FC Low crush 17~39 fs40~42

Command

NSS.f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

29

On Block

-12

On Hit

+8a (-1)

Name

NSS Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 8 chip damage on block
  • Extended range

Command

NSS.f+3+4

Hit Levels

Mid

Startup Frames

21~25

Damage

20

On Block

-13~-9

On Hit

+20a (+11)

Name

NSS Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Cancel to r55 BT with b
  • Transition to r33? IND with d+3+4
  • +20a on left/right side hit

Command

NSS.qcf+1

Hit Levels

Mid (hits grounded)

Startup Frames

53~56

Damage

30

On Block

-8c~-5c

On Hit

+5a

Name

Moonsault

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can be buffered
  • Can be performed in FC Low crush 10~55 fs56~58

Command

NSS.ub+1

Hit Levels

Mid

Startup Frames

25~26

Damage

19

On Block

-6~-5

On Hit

+3c~+4c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.ub+1+3

Hit Levels

Startup Frames

51~65

Damage

50

On Hit

-23

Name

Spinning Finger Stab

Notes

  • Punishable on close hit with FUFT.3

Command

NSS.ub+1+3, 1+2

Hit Levels

Startup Frames

51~65, 18~19

Damage

50, 15

On Block

-15~-4

On Hit

-4~-3

On CH

+45a

Name

Face Slapper

Command

NSS.ub+1+3, n+1

Hit Levels

Startup Frames

51~65, 20~105

Damage

50, 40

On Hit

-49a (-75)

Name

Index Poke Windmill

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel early to r21 with B

Command

NSS.ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

30

On Block

-8c~-7c

On Hit

+16a (+6)

Name

Soul Blade Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c~-13c if blocked at tip range

Command

NSS.uf+1

Hit Levels

Mid

Startup Frames

25~26

Damage

24

On Block

-4~-3

On Hit

+5c~+6c

On CH

+15a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.uf+1+3

Name

Safe Heron Jump

Special Properties

Low Crush
Floating State

Notes

  • Low crush 9~35 fs36~38

Command

NSS.u+1

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

-5~-4

On Hit

+4c~+5c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.u+1+2

Hit Levels

Low (hits grounded)

Startup Frames

27~29

Damage

18

On Block

+4~+6

On Hit

+20c~+22c

Name

Ishiusu Tsubushi

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can't be low parried Low crush 9~24 fs25~

Command

OTG.u+1

Hit Levels

Mid (hits grounded)

Startup Frames

27~29

Damage

24

On Block

-13~-11

On Hit

-8c~-6c

Name

Kaishaku

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23a) against a grounded opponent
  • Unavailable in NSS Low crush 8~23 fs24~26

Command

WFL.3

Hit Levels

Mid

Startup Frames

17

Damage

25

On Block

-16

On Hit

+2a (-7)

Name

Sakanobori

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Does 37 damage on Clean Hit (See next entry) Low crush 1~

Command

WFL.3 (Close Hit)

Hit Levels

Mid

Throw

Damage

37, 20

On Hit

+15a

Name

Sakanobori

Special Properties

Low Crush

Notes

  • Transition to attack throw only on front hit
  • Can side switch on hit Low crush 1~

Command

WFL.4

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

15

On Block

-9~-8

On Hit

+12c~+13c

On CH

+20a

Name

Tsurubebi

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Low crush 1~12 High crush 12~ fs13~

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+1d

Name

Oni Killer

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

+0

On Hit

+1

Name

Sword Face Smash

Special Properties

Homing Attack
Floor Break

Notes

  • Homing
  • Floor Break
  • Throw break 1 or 2
  • Side switch on hit

Command

Back Throw

Hit Levels

Throw

Damage

50

On Hit

+1d

Name

Tornado Drop

Special Properties

Floor Break

Notes

  • Floor Break
  • Unbreakable

Command

Left Throw

Hit Levels

Throw

Damage

45

On Block

-3

On Hit

+0d

Name

Wheels of Hell

Notes

  • Throw break 1
  • Side switch on hit

Command

Right Throw

Hit Levels

Throw

Damage

40

On Block

-3

On Hit

-3d

Name

Neck Breaker

Notes

  • Throw break 2

Command

qcb, f+2

Hit Levels

Throw

Startup Frames

15~16

Damage

0

On Hit

+0

Name

Soul Possession

Notes

  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health

Command

qcf+2

Hit Levels

Throw

Startup Frames

15~16

Damage

22

On Block

+0

On Hit

+0

Name

Soul Siphon

Notes

  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break: *
  • -Opponent recovers 22 health (35 on backthrow) *
  • -Yoshimitsu loses 16 health

Command

uf+1+2

Hit Levels

Throw

Startup Frames

11

Damage

45

On Block

+0

On Hit

+1

Name

Rainbow Drop

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 1+2
  • Side switch on break