lars alexandersson

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

15~16

Damage

16

On Block

-12

On Hit

+38a

Name

Streamer

Special Properties

Tornado Move

Notes

  • Tornado
  • Transition to SEN with F on hit (+36a) *
  • Switches sides

Command

ws2

Hit Levels

Mid

Startup Frames

13~14

Damage

13

On Block

-8

On Hit

+3

Notes

  • Transition to DEN with D (-12/-1) *
  • Retreats during stance transition
  • Transition to SEN with F (-5/+6)

Command

ws2, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 23~24

Damage

13, 17

On Block

-12

On Hit

+2c

On CH

+4d

Name

Multiplied Force

Notes

  • Combo from 1st hit

Command

ws2, 3

Hit Levels

Mid

Startup Frames

13~14, 13~14, 20

Damage

13, 20

On Block

-15

On Hit

-3

Name

Glass Breaker

Notes

  • Combo from 1st hit
  • Transition to LEN with D (-11/+6)

Command

ws3

Hit Levels

High

Startup Frames

20

Damage

30

On Block

0

On Hit

+21 (+15)

Name

Tower Cannon

Notes

  • Transition to LEN with input D (+4/+26a (+20))

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

16

On Block

-6

On Hit

+5

Name

Shell Smash

(airborne) Moves

Command

(airborne).DEN.2+4

Command

(airborne).f, f, F+2+4

Hit Levels

Throw

Startup Frames

11

Damage

31 (21)

On Hit

0

Name

Rejection

Notes

  • Throw break: none
  • Opponent status on hit: FUFT

DEN Moves

Command

DEN.1

Hit Levels

High

Startup Frames

11~12

Damage

14

On Block

+1

On Hit

+8

Special Properties

Elbow

Notes

  • Elbow
  • Transition to SEN with input F (-3/+4)

Command

DEN.1, 2

Hit Levels

High

Startup Frames

11~12, 11~12, 14~15

Damage

14, 20

On Block

-6

On Hit

+21c

Name

Double Barrel

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Jail from 1st block
  • Combo from 1st hit with 6?F delay?
  • Move cannot be delayed
  • Input can be delayed by 6?F
  • Forces tech backroll on hit

Command

DEN.2

Hit Levels

Mid (hits grounded)

Startup Frames

17~19

Damage

17

On Block

-7

On Hit

+7

On CH

+62a

Name

Rimfire

Notes

  • Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)
  • Jab evasion

Command

DEN.2+4

Command

DEN.3

Hit Levels

Mid

Startup Frames

22~23

Damage

23

On Block

+5

On Hit

+5

Name

Bow Shock

Special Properties

Heat Engager
Homing Attack
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5, +34a (+27)
  • Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • 9 chip damage on block
  • Low crush 8~

Command

DEN.4

Hit Levels

Low

Startup Frames

23~25

Damage

14

On Block

-12

On Hit

+1

Name

Legionnaire's Shot

Notes

  • Transition to LEN with input D (-12/+3)

Command

DEN.1+2

Hit Levels

High

Startup Frames

12~13

Damage

20

On Block

-10

On Hit

+63a (+47)

Name

Into the Storm

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break

Command

DEN.3+4

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

21

On Block

-14

On Hit

-3

On CH

+5c

Name

Stack Up

Notes

  • Transition to SEN with input F (-7/+4/+12c)

Command

DEN.B

Hit Levels

Special

Name

Dynamic Entry

Notes

  • Transition to DEN
  • Can only performed on first DEN transition starting with frame 17
  • Stance moves can be delayed by 19F

Command

DEN.n, F

Hit Levels

Special

Name

Silent Entry

Special Properties

High Crush

Notes

  • Transition to SEN
  • Stance moves can be delayed by 20F
  • High crush 12~39

LEN Moves

Command

LEN.1

Hit Levels

Low (hits grounded)

Startup Frames

16~17

Damage

20

On Block

-12

On Hit

+4c

Name

Blasting Smack

Special Properties

High Crush

Notes

  • High crush 1~

Command

LEN.2

Hit Levels

Mid

Startup Frames

16~17

Damage

25

On Block

-9

On Hit

+25 (+15)

Name

Rising Force

Special Properties

Tornado Move
Elbow
High Crush
Low Crush

Notes

  • Tornado
  • Elbow
  • 8 chip damage on block
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
  • High crush 1~15
  • Low crush 16~

SEN Moves

Command

SEN.1

Hit Levels

Mid

Startup Frames

12~13

Damage

26

On Block

-6

On Hit

+23a (+13)

Name

Lightning Thrust

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break

Command

SEN.2

Hit Levels

Low (hits grounded)

Startup Frames

17~19

Damage

23

On Block

-12

On Hit

+6c

On CH

+73a (+57)

Name

Turbine Hook

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • High crush 1~

Command

SEN.3

Hit Levels

Mid (hits grounded)

Startup Frames

14~16

Damage

20

On Block

-13

On Hit

+29a (+19)

Name

Rising Storm

Special Properties

Low Crush

Notes

  • Low crush 14~

Command

SEN.4

Hit Levels

High

Startup Frames

17~18

Damage

19

On Block

+4

On Hit

+31a

Name

Electric Volley

Special Properties

Homing Attack
Balcony Break

Notes

  • Strong Aerial Tailspin
  • Homing
  • Balcony Break
  • 7 chip damage on block

Command

SEN.1+2

Hit Levels

Mid

Startup Frames

14~16

Damage

21

On Block

-14

On Hit

+20a (+13)

Name

Entangling Ejector

Special Properties

Tornado Move
Power Crush

Notes

  • Tornado
  • Recovers 7F? faster on hit (t44 r28?)
  • Power crush 6~13

Command

SEN.3+4

Hit Levels

Mid

Mid

Startup Frames

13~14,18~19

Damage

22 (11)

On Block

+0c

On Hit

+22d (-13)

Name

Lightning Axle

Special Properties

Spike
Low Crush

Notes

  • Spike
  • 6 chip damage on block
  • Low crush 7~

Command

SEN.B

Hit Levels

Special

Name

Dynamic Entry

Notes

  • Transition to DEN
  • Recover 30F heat on transition

Command

SEN.D

Hit Levels

Special

Name

Limited Entry

Special Properties

High Crush

Notes

  • Transition to LEN
  • Transition to r1 FC with no input
  • Recover 30F heat on transition
  • High crush 24~27?