kuma

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

13~15

Damage

13

On Block

-11

On Hit

+2

On CH

+7

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~15, 13~15, 18~19

Damage

13, 20

On Block

-13

On Hit

+6 (+20g)

On CH

+18cg

Name

Killing Claws

Special Properties

Tornado Move
Wall Crush

Notes

  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
  • Tornado
  • Wall Crush +20g on hit
  • Balcony Break on CH

Command

ws1, 2*

Hit Levels

Mid

Startup Frames

13~15, 13~15, 33

Damage

13, 28

On Block

-12

On Hit

+18cg

On CH

+31a (-2)

Name

Killing Claws

Special Properties

Balcony Break
Tornado Move

Notes

  • Combo from 1st CH
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))
  • Balcony Break
  • Tornado

Command

ws1, 2**

Hit Levels

Mid

Startup Frames

13~15, 13~15, 44

Damage

13, 38

On Block

+3

On Hit

+27a (-9)

Name

Fresh Killing Claws

Special Properties

Balcony Break
Tornado Move
Chip Damage

Notes

  • Transition to HBS with input D or 3+4
  • Balcony Break
  • Tornado
  • Reversal Break
  • chip damage on block
  • Heat reduces charge length (consumes partial Heat time)

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-12

On Hit

+29a (+19)

Name

Mad Angler

Command

ws3

Hit Levels

Mid

Startup Frames

18~20

Damage

21

On Block

-9

On Hit

+17 (+8)

Name

Spinning Bear Kick

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

20

On Block

-6

On Hit

+5

Name

Paw Smash

FDFA Moves

Command

FDFA.1+2

Hit Levels

Low

Startup Frames

14~16

Damage

10

On Block

-12

On Hit

+6

On CH

+6

Name

Bear Butterfly

Notes

  • Transition to HBS
  • Move is airborne, requires strong parry
  • Reverse direction when performed in FDFT

FUFA Moves

Command

FUFA.1+2

Hit Levels

Mid (hits grounded)

Startup Frames

17~19

Damage

15

On Block

-2

On Hit

+6

Name

Bear Backstroke

Notes

  • Transition to HBS (Cannot cancel)
  • Reverse direction when performed in FUFT

HBS Moves

Command

HBS.1

Hit Levels

Mid (hits grounded)

Startup Frames

12

Damage

10

On Block

-13

On Hit

+5

On CH

+12

Special Properties

Elbow

Notes

  • Elbow

Command

HBS.1, 2

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 24~25

Damage

10, 23

On Block

-13

On Hit

+6c

On CH

+13c

Name

Honeycomb Spike

Notes

  • Combo from 1st hit with 20?F (charge) delay
  • Hold 2 to power up, up to 2 charge levels
  • Move can be delayed by 10F by holding 2

Command

HBS.1, 2*

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 33~34

Damage

10, 23

On Block

-12

On Hit

+13c

On CH

+49a

Name

Honeycomb Spike

Notes

  • Combo from 1st CH with 30?F (charge) delay
  • Move can be delayed by 9?F by holding 2
  • Becomes HBS.1,2*
  • during heat
  • Consumes 240F? of remaining Heat time
  • 9 chip damage on block

Command

HBS.1, 2**

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 44~45

Damage

10, 30

On Block

+3

On Hit

+49a

Name

Fresh Honeycomb Spike

Special Properties

Notes

  • Reversal Break
  • Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)
  • 12 chip damage on block

Command

HBS.2

Hit Levels

Low (hits grounded)

Startup Frames

21~24

Damage

16

On Block

-15

On Hit

+21g

Name

Bear Claw

Special Properties

High Crush

Notes

  • Transition to HBS
  • High crush 1~

Command

HBS.3

Hit Levels

Special

Name

Hunting to Roll Over

Special Properties

Floating State

Notes

  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
  • Floating state 1~36

Command

HBS.1+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~22

Damage

24

On Block

-15

On Hit

+79a

Name

Bear Fling

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • 27dmg upon opponent landing
  • High crush 1~18

Command

HBS.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

20~24

Damage

21

On Block

-14

On Hit

+9a (-1)

Name

Bear Tackle

Special Properties

Heat Engager
Balcony Break
Power Crush

Notes

  • Heat Engager
  • Heat Dash +43d (+35)
  • Balcony Break
  • Panda: Decreased attack range and height hitbox (does not hit as deep)
  • Power crush 7~19

Command

HBS.b, b

Hit Levels

Special

Name

Backward Roll

Notes

  • Alternate input: SIT.B
  • Transition to r12 HBS with input D or 3+4 at frame 35

Command

HBS.b+1+2

Hit Levels

Low (hits grounded)

Startup Frames

26~29

Damage

16

On Block

-20c

On Hit

+3

On CH

+7

Special Properties

High Crush

Notes

  • Head
  • Transition to r40 HBS with input D or 3+4
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)
  • High crush 1~67

Command

HBS.b+1+2, 1+2

Hit Levels

Low (hits grounded)

Startup Frames

26~29, 26~29, 22~24

Damage

16, 33

On Block

-29c

On Hit

+8a

Name

Break'n

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Head
  • Combo from 1st CH
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)
  • High crush 1~59

Command

HBS.df+1

Hit Levels

Mid

Startup Frames

25~27

Damage

23

On Block

-7

On Hit

+20a (+11)

Name

Hornet Buster

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Strong Aerial Tailspin
  • 9 chip damage

Command

HBS.df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-17

On Hit

+35a (+25)

Name

Big Tree

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.d+1+2

Hit Levels

Mid

Startup Frames

16~20

Damage

22

On Block

-3

On Hit

+4

On CH

+76a (+60)

Name

Frolicking Bear

Special Properties

Tornado Move

Notes

  • Tornado
  • Transition to HBS
  • Tornado on CH only
  • t44? r24? on hit
  • Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)

Command

HBS.d+3+4

Hit Levels

Special

Name

Hunting to Play Dead

Notes

  • Transition to FDFA

Command

HBS.f, f

Hit Levels

Special

Startup Frames

26~31

On Block

+14~+19

On Hit

+20~+25

Name

Bear Roll

Notes

  • Transition to ROL *
  • Can transition to r20? HBS with D or 3+4 *
  • Can transition to r13? FC
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *
  • +14~+19 or -6~-1 HBS or +1~+6 FC on block *
  • +20~+25 or +0~+5 HBS or +7~+12 FC on hit

Command

HBS.f+3+4

Hit Levels

Low (hits grounded)

Startup Frames

16~22

Damage

25

On Block

-11

On Hit

+37a (+28)

On CH

+69a (+22)

Name

Hunting Hip Smash

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Transition to SIT during attack active frames
  • Unparryable?
  • Very short hitbox reach
  • Low crush 9~21
  • Floating state 22~

Command

HBS.f+1+2

Hit Levels

Throw (High)

Startup Frames

26~27

Damage

30

On Hit

-2d

Name

Bear Toss

Special Properties

Spike

Notes

  • Removes Recoverable Health
  • Spike
  • Throw break: none
  • Opponent status on hit: FUFA
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)

ROL Moves

Command

ROL.1

Hit Levels

High

Startup Frames

15~16

Damage

31

On Block

+4

On Hit

+35d (+27)

Name

Bear Shove

Special Properties

Balcony Break
Tornado Move

Notes

  • Balcony Break
  • Tornado
  • Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)

Command

ROL.2

Hit Levels

Mid

Startup Frames

17~19

Damage

21

On Block

-17

On Hit

+28a (+18)

Name

Bear Backhand

Command

ROL.3

Hit Levels

Low

Startup Frames

18~26

Damage

20

On Block

-18

On Hit

+33a

Name

Bear Slide

Notes

  • Recovers in FUFT

Command

ROL.4

Hit Levels

Mid (hits grounded)

Startup Frames

26~30

Damage

20

On Block

+7

On Hit

+26a

Name

Bear Rolling Kick

Notes

  • Recovers in FUFT

Command

ROL.1+2

Hit Levels

Startup Frames

10~40

Damage

22

On Block

-30

On Hit

+45a

Name

Giant Roll

Notes

  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

SIT Moves

Command

SIT.1

Hit Levels

Low

Startup Frames

21~22

Damage

15

On Block

-12

On Hit

+4

On CH

+9

Command

SIT.1, 1

Hit Levels

Low

Startup Frames

21~22, 21~22, 25~26

Damage

15, 13

On Block

-12

On Hit

+6

Name

Double Trout Sweep

Notes

  • Combo from 1st CH

Command

SIT.2

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-12

On Hit

+73a (+57)

Name

Trout Smash

Special Properties

Tornado Move

Notes

  • Tornado

Command

SIT.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

25

Damage

20

On Block

-12 / -10 ROL

On Hit

-4a / -2a ROL

Name

Rebound

Notes

  • Transition to ROL with input SIT.F

Command

SIT.f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Transition to FC with no input
  • Becomes special mid attack during Heat (Uses 120F of remaining Heat time)